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The Alexandrian’s Insights In a Nutshell [+]
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<blockquote data-quote="MerricB" data-source="post: 9288539" data-attributes="member: 3586"><p>I agree, G series certainly has an overall plot. Defeat the Giants in G1, find the secret portal to G2. Defeat the giants in G2, find the secret portal to G3. Defeat the giants in G3, follow the drow into D1...</p><p></p><p>Within the confines of each module you have more free play with choices made by the characters. Though the situations themselves don't lend them to much beyond "kill every giant you find". (Some DMs will make the monsters fight, plan, and react better than others). But there are defined start and end points to each adventure. The route between those points isn't plotted, as the plot lies above that, but it's certainly there, as you need to fulfil the conditions to move onto the next adventure.</p><p></p><p>KotB has an vague idea of goals for the party (defeat everything in the Caves of Chaos), and a very ill-defined starting point (the characters have come to the Keep to kill monsters nearby), and that's it. </p><p></p><p>(Does anyone run the wilderness in Keep on the Borderlands as the party search for the Caves of Chaos, or do they hurry players along to the Caves where the bulk of the fun is?)</p><p></p><p>Cheers,</p><p>Merric</p></blockquote><p></p>
[QUOTE="MerricB, post: 9288539, member: 3586"] I agree, G series certainly has an overall plot. Defeat the Giants in G1, find the secret portal to G2. Defeat the giants in G2, find the secret portal to G3. Defeat the giants in G3, follow the drow into D1... Within the confines of each module you have more free play with choices made by the characters. Though the situations themselves don't lend them to much beyond "kill every giant you find". (Some DMs will make the monsters fight, plan, and react better than others). But there are defined start and end points to each adventure. The route between those points isn't plotted, as the plot lies above that, but it's certainly there, as you need to fulfil the conditions to move onto the next adventure. KotB has an vague idea of goals for the party (defeat everything in the Caves of Chaos), and a very ill-defined starting point (the characters have come to the Keep to kill monsters nearby), and that's it. (Does anyone run the wilderness in Keep on the Borderlands as the party search for the Caves of Chaos, or do they hurry players along to the Caves where the bulk of the fun is?) Cheers, Merric [/QUOTE]
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