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The Alignment Wars - my stance in the trenches
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<blockquote data-quote="David Argall" data-source="post: 452451" data-attributes="member: 4481"><p><strong>Alignment points</strong></p><p></p><p>"Lawful Good: Such beings have a high regard for the value of life, and this shows in all their thinking and behavior. Such beings are very socially graceful,"</p><p></p><p> This is completely unsupported by text, and would be a skill based on charisma, thus distinctly unrelated to alignment at all. [The very socially graceful villain is a cliche.]</p><p></p><p> "being adaptable and/or comfortable among different races and diverse cultures, and at ease among their own kind."</p><p></p><p> This conflicts with the very idea of law. The Law is not adaptable. You adapt to it or it kills you. Our lawful PC is extremely rigid. It is our chaotic who is adaptable and at ease with the strange and different.</p><p></p><p> "A lawful good being would be at ease among kender"</p><p></p><p> Our LG would be looking for a merciful way not to punish the little thieves too harshly on grounds he is soft-hearted, and the kinder is rather a child, no matter what his age. But punish them and stop their thieving is his goal. Such rampant thievery is obviously against the law and is to be stopped. Their casual attitude towards property will drive him bananas. Again, it is the chaotic who would be tolerant of such constant thievery and would adapt to it.</p><p></p><p> It sounds to me as if you have the common alignment confusion "If it is a virtue, it is LG." Those arose after the game switched from Law[Good] vs Chaos[Evil] to Law vs Chaos and Good vs Evil. It was not always easy for people to adapt their thinking to the new system, and LG was often given the role belonging to NG. </p><p> But the logic of the system is that Law and Chaos are equally supporters/foes of Good, and virtues are present, or absent in both.</p></blockquote><p></p>
[QUOTE="David Argall, post: 452451, member: 4481"] [b]Alignment points[/b] "Lawful Good: Such beings have a high regard for the value of life, and this shows in all their thinking and behavior. Such beings are very socially graceful," This is completely unsupported by text, and would be a skill based on charisma, thus distinctly unrelated to alignment at all. [The very socially graceful villain is a cliche.] "being adaptable and/or comfortable among different races and diverse cultures, and at ease among their own kind." This conflicts with the very idea of law. The Law is not adaptable. You adapt to it or it kills you. Our lawful PC is extremely rigid. It is our chaotic who is adaptable and at ease with the strange and different. "A lawful good being would be at ease among kender" Our LG would be looking for a merciful way not to punish the little thieves too harshly on grounds he is soft-hearted, and the kinder is rather a child, no matter what his age. But punish them and stop their thieving is his goal. Such rampant thievery is obviously against the law and is to be stopped. Their casual attitude towards property will drive him bananas. Again, it is the chaotic who would be tolerant of such constant thievery and would adapt to it. It sounds to me as if you have the common alignment confusion "If it is a virtue, it is LG." Those arose after the game switched from Law[Good] vs Chaos[Evil] to Law vs Chaos and Good vs Evil. It was not always easy for people to adapt their thinking to the new system, and LG was often given the role belonging to NG. But the logic of the system is that Law and Chaos are equally supporters/foes of Good, and virtues are present, or absent in both. [/QUOTE]
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