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The alignments defined
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<blockquote data-quote="Li Shenron" data-source="post: 7977375" data-attributes="member: 1465"><p>Well first of all I would certainly not want my players to see alignment as a cage. So if they choose Good, I certainly wouldn't tell them "you can't do that" or "you must do this instead" the first time they do something less than virtuous. I think alignment is supposed to provide an AID for playing your PC but in general first comes the PC and then the alignment as a result of her behaviour. </p><p></p><p>So a "saint" as someone who never strays from perfection is obviously not something I would ever expect or even necessarily like, but I would say that at least the Good characters should WISH they were able to always do the right thing, and feel at least a bit guilty when they don't. </p><p></p><p>There is nothing wrong wanting to roleplay a morally ambiguous character, just don't call it Good in my games.</p><p></p><p>Also "what's necessary" is kind of the crux of the alignment matter. It sounds a bit too much like "the ends justify the means" which is the major dealbreaker in at least some of the most widespread moral/religious systems (which we are not supposed to talk about in this forum). I think the choice of "means" is something that can be used pretty much to highlight the difference between G and E on the alignment spectrum.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7977375, member: 1465"] Well first of all I would certainly not want my players to see alignment as a cage. So if they choose Good, I certainly wouldn't tell them "you can't do that" or "you must do this instead" the first time they do something less than virtuous. I think alignment is supposed to provide an AID for playing your PC but in general first comes the PC and then the alignment as a result of her behaviour. So a "saint" as someone who never strays from perfection is obviously not something I would ever expect or even necessarily like, but I would say that at least the Good characters should WISH they were able to always do the right thing, and feel at least a bit guilty when they don't. There is nothing wrong wanting to roleplay a morally ambiguous character, just don't call it Good in my games. Also "what's necessary" is kind of the crux of the alignment matter. It sounds a bit too much like "the ends justify the means" which is the major dealbreaker in at least some of the most widespread moral/religious systems (which we are not supposed to talk about in this forum). I think the choice of "means" is something that can be used pretty much to highlight the difference between G and E on the alignment spectrum. [/QUOTE]
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