Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The all-consuming Wind Tunnel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aleolus" data-source="post: 3702243" data-attributes="member: 53423"><p>OK, now I've gotten started making anime-based feats, and I can't seem to stop. Here's another!</p><p></p><p><strong>Devouring Void</strong></p><p>Activating this feat is a standard action. When you activate this feat, you create an 80-foot cone in front of you. All creatures within this cone must make a Fortitude save, adding their Strength modifier rather than their Con, DC equal to 10 plus your character level, plus your Strength modifier. If they fail their saving throw, they are sucked into a void, and destroyed permanently. This is a supernatural effect, and even affects creatures who are normally immune to death effects. This effect permanently destroys the creature, who cannot be brought back by anything short of a <em>Wish</em> or <em>Miracle</em> spell. Not even creature such as the Tarrasque can survive this if they fail their saving throw. Creatures with fewer than five HD automatically fail their saving throw. You may maintain the effect for as long as you desire, requiring a new saving throw by each creature every round you maintain it.</p><p>However, this power is not without a price. Whenever you activate this feat, you must make a Will save, DC equal to the save against death that the creatures caught by it must make, or take 1d8 points of Con damage. Success means you only take 1d4 Con damage. You must make this saving throw every round you maintain the effect of this ability.</p><p>Should your Con drop to 0 while you have this ability active, whether from this ability, or from the effect of another spell, creature, or similar, or if your HP is dropped to or below 0, you instantly are consumed by the void, creating an explosion that deals 3d12+15 damage to every creature within 30 feet, with a Reflex save for half damage. The save DC for the Reflex save is equal to the original DC against death for the creatures in the effect.</p><p>If you destroy a creature who is naturally venomous, or has an acidic nature, you take 2d6 points of acid damage for every HD of that creature.</p><p>While this ability is active, you cannot take any standard or move actions, though you may take free actions as normal, and may change the direction you face if you desire.</p></blockquote><p></p>
[QUOTE="Aleolus, post: 3702243, member: 53423"] OK, now I've gotten started making anime-based feats, and I can't seem to stop. Here's another! [b]Devouring Void[/b] Activating this feat is a standard action. When you activate this feat, you create an 80-foot cone in front of you. All creatures within this cone must make a Fortitude save, adding their Strength modifier rather than their Con, DC equal to 10 plus your character level, plus your Strength modifier. If they fail their saving throw, they are sucked into a void, and destroyed permanently. This is a supernatural effect, and even affects creatures who are normally immune to death effects. This effect permanently destroys the creature, who cannot be brought back by anything short of a [i]Wish[/i] or [i]Miracle[/i] spell. Not even creature such as the Tarrasque can survive this if they fail their saving throw. Creatures with fewer than five HD automatically fail their saving throw. You may maintain the effect for as long as you desire, requiring a new saving throw by each creature every round you maintain it. However, this power is not without a price. Whenever you activate this feat, you must make a Will save, DC equal to the save against death that the creatures caught by it must make, or take 1d8 points of Con damage. Success means you only take 1d4 Con damage. You must make this saving throw every round you maintain the effect of this ability. Should your Con drop to 0 while you have this ability active, whether from this ability, or from the effect of another spell, creature, or similar, or if your HP is dropped to or below 0, you instantly are consumed by the void, creating an explosion that deals 3d12+15 damage to every creature within 30 feet, with a Reflex save for half damage. The save DC for the Reflex save is equal to the original DC against death for the creatures in the effect. If you destroy a creature who is naturally venomous, or has an acidic nature, you take 2d6 points of acid damage for every HD of that creature. While this ability is active, you cannot take any standard or move actions, though you may take free actions as normal, and may change the direction you face if you desire. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The all-consuming Wind Tunnel
Top