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<blockquote data-quote="DracoSuave" data-source="post: 5624020" data-attributes="member: 71571"><p>This exactly. I mean, let's assume gaming companies go all pdf.</p><p></p><p>Where do you buy your dice? </p><p>Where do you buy your battlemats?</p><p>Your tiles?</p><p>Your physical accoutrements so you can play the game you love?</p><p></p><p>The brick and mortar, right?</p><p></p><p>But what brick and mortar carries products for lines they don't sell?</p><p></p><p>A similar problem happened with the Eye of Judgement game. It had every chance of being successful... combining software with cards sales.</p><p></p><p>The problem happened when companies selling the game didn't want to stock the cards, and companies selling cards didn't want to sell cards for a game they couldn't stock. As a result (at least where I live)... the game could never get anyone. </p><p></p><p>The problem with going all PDFs is that you can't touch them. You can't look at it and read it at the store. You can't get a feel for it... it can't sell itself to you. A physical book sells itself. A PDF requires other things to sell it.</p><p></p><p>Gaming is about experiences... it's sold through experiences, and what is being sold are experiences. </p><p></p><p></p><p>SOME people want digital copies--not enough to make the endevour worthwhile. And SOME people don't want anything to do with digital copies. They're not as convenient for as many people as a book is. </p><p></p><p>I think that WoTC's actually tackling the issue correctly. The digital offerings are not the same as the books. They have their own value that books cannot, so they're worth it on their own merits. By the same token, they don't take away the value of the books, thusly allowing them to continue bringing new players into the game, as well as offering physical accoutrements that are quit handy for playing the game.</p><p></p><p>But just offering straight digital copies? History has shown there's multiple problems inherent in that, and none of those problems have been addressed or solved.</p><p></p><p>Besides all that, WoTC is a brick-and-mortar company that sells Brick-and-mortar games. Some survive digital versions (Magic does well online, tho I wouldn't want it to become online only) and others simply aren't (Board games are best played at a table with friends). They need brick-and-mortar support to work.</p><p></p><p>Lastly, D&D is a physical game where people physically gather to play it. Physical existance of the gameset is obviously the best fit for most gamers. Even those who say that it'd be more convenient to have pdfs... don't find physical books -that- inconvenient.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5624020, member: 71571"] This exactly. I mean, let's assume gaming companies go all pdf. Where do you buy your dice? Where do you buy your battlemats? Your tiles? Your physical accoutrements so you can play the game you love? The brick and mortar, right? But what brick and mortar carries products for lines they don't sell? A similar problem happened with the Eye of Judgement game. It had every chance of being successful... combining software with cards sales. The problem happened when companies selling the game didn't want to stock the cards, and companies selling cards didn't want to sell cards for a game they couldn't stock. As a result (at least where I live)... the game could never get anyone. The problem with going all PDFs is that you can't touch them. You can't look at it and read it at the store. You can't get a feel for it... it can't sell itself to you. A physical book sells itself. A PDF requires other things to sell it. Gaming is about experiences... it's sold through experiences, and what is being sold are experiences. SOME people want digital copies--not enough to make the endevour worthwhile. And SOME people don't want anything to do with digital copies. They're not as convenient for as many people as a book is. I think that WoTC's actually tackling the issue correctly. The digital offerings are not the same as the books. They have their own value that books cannot, so they're worth it on their own merits. By the same token, they don't take away the value of the books, thusly allowing them to continue bringing new players into the game, as well as offering physical accoutrements that are quit handy for playing the game. But just offering straight digital copies? History has shown there's multiple problems inherent in that, and none of those problems have been addressed or solved. Besides all that, WoTC is a brick-and-mortar company that sells Brick-and-mortar games. Some survive digital versions (Magic does well online, tho I wouldn't want it to become online only) and others simply aren't (Board games are best played at a table with friends). They need brick-and-mortar support to work. Lastly, D&D is a physical game where people physically gather to play it. Physical existance of the gameset is obviously the best fit for most gamers. Even those who say that it'd be more convenient to have pdfs... don't find physical books -that- inconvenient. [/QUOTE]
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