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The All-Kenku Party: Is it possible? Would it drive a DM insane?
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<blockquote data-quote="Celebrim" data-source="post: 6948077" data-attributes="member: 4937"><p>It works by all the Kenku members behaving like members of that Star Trek: TNG race that can only speak in allusions (Darmok, when the walls fell!) or the character of The Fool in Laurie R. King's 'The Fool', who can only speak in quotations or the character in Gene Wolfe's 'Citidel of the Autoarch' who can only speak in government approved moral aphorisms.. </p><p></p><p>It is possible, but it requires a very talented group of players (all of which around 140 IQ or higher, and all of which willing to put hours into memorizing passages, and all on the same page) to pull off well, and requires consensus as to what source material can be quoted in character for the purposes of the game - for example, you might agree that particular translations of Beowulf, Iliad, The Odyssey, and The Epic of Gilgamesh represent in game literature which can be freely quoted for the purposes of the game.</p><p></p><p>Speaking as a DM, I love racially homogenous parties as a campaign shtick, because it allows a deep dive into alien culture that would otherwise not get touched on or hand-waved away in a more typical campaign. In a typical campaign, every character is effectively human and very little attention is paid to what makes the non-humans different. So while a race without normal communication ability could not play in typical campaign, I'd be interested with the right group of players to deep dive into almost any bizarre concept. I don't know how long everyone would maintain interest in spouting quotes from ancient literature (or Marvel movies, or Star Wars, or whatever floats your boat), but it definitely sounds like you could earn some nerd points that way.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6948077, member: 4937"] It works by all the Kenku members behaving like members of that Star Trek: TNG race that can only speak in allusions (Darmok, when the walls fell!) or the character of The Fool in Laurie R. King's 'The Fool', who can only speak in quotations or the character in Gene Wolfe's 'Citidel of the Autoarch' who can only speak in government approved moral aphorisms.. It is possible, but it requires a very talented group of players (all of which around 140 IQ or higher, and all of which willing to put hours into memorizing passages, and all on the same page) to pull off well, and requires consensus as to what source material can be quoted in character for the purposes of the game - for example, you might agree that particular translations of Beowulf, Iliad, The Odyssey, and The Epic of Gilgamesh represent in game literature which can be freely quoted for the purposes of the game. Speaking as a DM, I love racially homogenous parties as a campaign shtick, because it allows a deep dive into alien culture that would otherwise not get touched on or hand-waved away in a more typical campaign. In a typical campaign, every character is effectively human and very little attention is paid to what makes the non-humans different. So while a race without normal communication ability could not play in typical campaign, I'd be interested with the right group of players to deep dive into almost any bizarre concept. I don't know how long everyone would maintain interest in spouting quotes from ancient literature (or Marvel movies, or Star Wars, or whatever floats your boat), but it definitely sounds like you could earn some nerd points that way. [/QUOTE]
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