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The alt.Mount Rules!
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<blockquote data-quote="Spatzimaus" data-source="post: 847849" data-attributes="member: 3051"><p>So, I should post the Feat that accompanies this:</p><p></p><p>IMPROVED MOUNT (General)</p><p>Prerequisite: Paladin or Paladin's Mount. <em>NOTE: that means the Mount can take this as a Feat from its own set, instead of always costing the Paladin a Feat. A Mount of a level 20 Paladin only has 6 Magical Beast HD and 3 Outsider HD, so it'd have 3 Feats, one of which is practically guaranteed to be Power Attack.</em></p><p>The Mount has more abilities than usual.</p><p></p><p>The Mount gains the ability to sprout magical wings. These give it a supernatural flight speed of 40' (clumsy), and may be activated or dismissed at will as a Free Action. This mode may only be used under light encumbrance. If the creature is already capable of flight, its speed increases by 20' and it follows the normal encumbrance rules. For the purposes of dispelling, these wings have caster level equal to the Paladin class level of the master; if successfully dispelled (and the Mount has no natural flight), the Mount falls as if under the effects of <em>feather fall</em>. The +5' movement increase the Mount receives at every upgrade level applies to this mode as well.</p><p></p><p>Instead of the standard +5' movement increase at each upgrade level, the Mount may choose to improve its flight maneuverability by one level. This applies to the magical wings above as well as any natural flight.</p><p></p><p>Add the following options to the list of Special Abilities the Mount can select from:</p><p><em>Deflection (Su)</em>: The first time this ability is chosen it provides a deflection bonus of +2 to AC. Each successive time chosen increases the bonus this ability provides by an additional 2. While this ability stacks with itself, it does not stack with other sources of Deflection AC.</p><p><em>Mettle of Fortitude (Ex)</em>: If exposed to any effect that normally allows a character to attempt a Fortitude save for a partial or half effect (such as <em>slay living</em>), the Mount suffers no effect with a successful saving throw.</p><p><em>Mettle of Will (Ex)</em>: If exposed to any effect that normally allows a character to attempt a Will save for a partial or half effect (such as <em>inflict light wounds</em>), the Mount suffers no effect with a successful saving throw.</p><p><em>Spell-like Abilities (Sp)</em>: The first time this ability is chosen, choose one spell from the following list: <em>Haste, Shadow Walk, Ethereal Jaunt, Plane Shift, True Seeing,</em> or <em>Teleport</em>. The Mount gains the ability to cast the chosen spell once per day as a Sorcerer with Caster Level equal to the class level of the Paladin, even if this isn't high enough to normally cast the spell. These spells only affect the Mount and its Paladin (and only if he remains within 5'). Each successive time chosen allows another spell to be used once per day; the same spell may be chosen if you want additional uses per day.</p><p><em>Telepathy (Su)</em>: The Mount gains the ability to communicate telepathically with any intelligent creatures other than its owner that it has line of sight to, and with which it shares a common language. It also gains the ability to <em>Command</em> members of its own species, as the PHB ability.</p><p></p><p>**************</p><p></p><p>So, it gives a lousy flight mode, and if you want to upgrade this you have to sacrifice speed. And, it gives a bunch of miscellaneous Special Abilities. Balanced?</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 847849, member: 3051"] So, I should post the Feat that accompanies this: IMPROVED MOUNT (General) Prerequisite: Paladin or Paladin's Mount. [i]NOTE: that means the Mount can take this as a Feat from its own set, instead of always costing the Paladin a Feat. A Mount of a level 20 Paladin only has 6 Magical Beast HD and 3 Outsider HD, so it'd have 3 Feats, one of which is practically guaranteed to be Power Attack.[/i] The Mount has more abilities than usual. The Mount gains the ability to sprout magical wings. These give it a supernatural flight speed of 40' (clumsy), and may be activated or dismissed at will as a Free Action. This mode may only be used under light encumbrance. If the creature is already capable of flight, its speed increases by 20' and it follows the normal encumbrance rules. For the purposes of dispelling, these wings have caster level equal to the Paladin class level of the master; if successfully dispelled (and the Mount has no natural flight), the Mount falls as if under the effects of [i]feather fall[/i]. The +5' movement increase the Mount receives at every upgrade level applies to this mode as well. Instead of the standard +5' movement increase at each upgrade level, the Mount may choose to improve its flight maneuverability by one level. This applies to the magical wings above as well as any natural flight. Add the following options to the list of Special Abilities the Mount can select from: [i]Deflection (Su)[/i]: The first time this ability is chosen it provides a deflection bonus of +2 to AC. Each successive time chosen increases the bonus this ability provides by an additional 2. While this ability stacks with itself, it does not stack with other sources of Deflection AC. [i]Mettle of Fortitude (Ex)[/i]: If exposed to any effect that normally allows a character to attempt a Fortitude save for a partial or half effect (such as [i]slay living[/i]), the Mount suffers no effect with a successful saving throw. [i]Mettle of Will (Ex)[/i]: If exposed to any effect that normally allows a character to attempt a Will save for a partial or half effect (such as [i]inflict light wounds[/i]), the Mount suffers no effect with a successful saving throw. [i]Spell-like Abilities (Sp)[/i]: The first time this ability is chosen, choose one spell from the following list: [i]Haste, Shadow Walk, Ethereal Jaunt, Plane Shift, True Seeing,[/i] or [i]Teleport[/i]. The Mount gains the ability to cast the chosen spell once per day as a Sorcerer with Caster Level equal to the class level of the Paladin, even if this isn't high enough to normally cast the spell. These spells only affect the Mount and its Paladin (and only if he remains within 5'). Each successive time chosen allows another spell to be used once per day; the same spell may be chosen if you want additional uses per day. [i]Telepathy (Su)[/i]: The Mount gains the ability to communicate telepathically with any intelligent creatures other than its owner that it has line of sight to, and with which it shares a common language. It also gains the ability to [i]Command[/i] members of its own species, as the PHB ability. ************** So, it gives a lousy flight mode, and if you want to upgrade this you have to sacrifice speed. And, it gives a bunch of miscellaneous Special Abilities. Balanced? [/QUOTE]
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