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The Alt. Mystic Theurge Thread
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<blockquote data-quote="Sepulchrave II" data-source="post: 831765" data-attributes="member: 4303"><p>I just don't like the whole parallel advancement thing in two separate classes - its a flavour issue rather than a balance one for me. I feel there should be more <em>blurring</em> of the arcane/divine divide. I'd suggest some feats - either as stand alones, or as precursors to the PrC. Off the top of my head, something like this:</p><p></p><p>Spell Synergy [General]</p><p></p><p>You have developed the ability to reconcile certain aspects of different magics into a more coherent whole.</p><p></p><p>Prerequisites: ability to cast spells from two or more different class lists.</p><p></p><p>Benefits: when determining the effective caster level of your spells from a given class list, add one half of your caster level (rounded down) in your other spellcasting class(es) to a maximum total of +5. </p><p></p><p>Special: this feat may be taken as a wizard bonus feat.</p><p></p><p></p><p></p><p>Arcane Theurgy [General]</p><p></p><p>Prerequisites: ability to cast spells from the cleric and wizard lists, Spell Synergy.</p><p></p><p>Benefits: choose a number of divine spells that you can cast equal to your wisdom modifier. You may prepare these spells as arcane spells of an equivalent level. You must meet the normal requirements in time and cost for scribing these spells into your spellbook. Only other characters with the Arcane Theurgy feat can understand spells so transcribed.</p><p></p><p>Special: This feat may be taken multiple times etc. etc.. Arcane Theurgy may be taken as a wizard bonus feat.</p><p></p><p></p><p></p><p>Divine Theurgy [General]</p><p></p><p>Prerequisites: ability to cast spells from the cleric and wizard lists, Spell Synergy.</p><p></p><p>Benefits: choose a number of arcane spells within your repertoire equal to your intelligence modifier. You may prepare these spells as divine spells in domain spell slots of an equivalent level.</p><p></p><p>Special: This feat may be taken multiple times etc. etc.. Divine Theurgy may be taken as a wizard bonus feat.</p><p></p><p></p><p>Divine Arcanism [General]</p><p></p><p>Prerequisites: ability to cast spells from the cleric and wizard lists, Spell Synergy, Arcane Theurgy, Divine Theurgy.</p><p></p><p>Benefits: if any spells within your arcane repertoire also appear as spells of a lower level on the cleric spell list, you may prepare the arcane spell as if it were of a level equivalent to its divine counterpart. For example, <em>animate dead</em> is normally a 5th level wizard spell: with Divine Arcanism it can be prepared as a 3rd level spell.</p><p></p><p></p><p>Of course, I could be way off whack with these. I'm not very good at designing feats.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 831765, member: 4303"] I just don't like the whole parallel advancement thing in two separate classes - its a flavour issue rather than a balance one for me. I feel there should be more [I]blurring[/I] of the arcane/divine divide. I'd suggest some feats - either as stand alones, or as precursors to the PrC. Off the top of my head, something like this: Spell Synergy [General] You have developed the ability to reconcile certain aspects of different magics into a more coherent whole. Prerequisites: ability to cast spells from two or more different class lists. Benefits: when determining the effective caster level of your spells from a given class list, add one half of your caster level (rounded down) in your other spellcasting class(es) to a maximum total of +5. Special: this feat may be taken as a wizard bonus feat. Arcane Theurgy [General] Prerequisites: ability to cast spells from the cleric and wizard lists, Spell Synergy. Benefits: choose a number of divine spells that you can cast equal to your wisdom modifier. You may prepare these spells as arcane spells of an equivalent level. You must meet the normal requirements in time and cost for scribing these spells into your spellbook. Only other characters with the Arcane Theurgy feat can understand spells so transcribed. Special: This feat may be taken multiple times etc. etc.. Arcane Theurgy may be taken as a wizard bonus feat. Divine Theurgy [General] Prerequisites: ability to cast spells from the cleric and wizard lists, Spell Synergy. Benefits: choose a number of arcane spells within your repertoire equal to your intelligence modifier. You may prepare these spells as divine spells in domain spell slots of an equivalent level. Special: This feat may be taken multiple times etc. etc.. Divine Theurgy may be taken as a wizard bonus feat. Divine Arcanism [General] Prerequisites: ability to cast spells from the cleric and wizard lists, Spell Synergy, Arcane Theurgy, Divine Theurgy. Benefits: if any spells within your arcane repertoire also appear as spells of a lower level on the cleric spell list, you may prepare the arcane spell as if it were of a level equivalent to its divine counterpart. For example, [I]animate dead[/I] is normally a 5th level wizard spell: with Divine Arcanism it can be prepared as a 3rd level spell. Of course, I could be way off whack with these. I'm not very good at designing feats. [/QUOTE]
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