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The Altar of Attap, why chargen development has failed
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<blockquote data-quote="Ilium" data-source="post: 3288834" data-attributes="member: 40124"><p>Yep. A good character generator is a non-trivial app. I don't disagree with your estimation of how much work it might take (depending on what features are in that initial spec) but the budget is way too low for a really professional job.</p><p></p><p>One viable way to approach this might be (talking off the top of my head) to start small. Take a REALLY small feature set that you or your friends need. Build that (in a solid, professional-grade, extensible manner) then add in features as needed. </p><p></p><p>Do that whole iterative development thang.</p><p></p><p>Or you could roll up your sleeves and pitch in with PCGen or some other open project, fixing the things that irk you most first. Of course, I have no room to talk, since I haven't done that myself. I'm just a little intimidated by the size of the project and the amount of time it would take me to get up to speed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ilium, post: 3288834, member: 40124"] Yep. A good character generator is a non-trivial app. I don't disagree with your estimation of how much work it might take (depending on what features are in that initial spec) but the budget is way too low for a really professional job. One viable way to approach this might be (talking off the top of my head) to start small. Take a REALLY small feature set that you or your friends need. Build that (in a solid, professional-grade, extensible manner) then add in features as needed. Do that whole iterative development thang. Or you could roll up your sleeves and pitch in with PCGen or some other open project, fixing the things that irk you most first. Of course, I have no room to talk, since I haven't done that myself. I'm just a little intimidated by the size of the project and the amount of time it would take me to get up to speed. :) [/QUOTE]
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