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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Ambiguity of Elemental Subtypes
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<blockquote data-quote="Three_Haligonians" data-source="post: 1752033" data-attributes="member: 19546"><p>Hey,</p><p></p><p> So I was reading the glossary of the 3.5 Monster Manual, looking up the four elemental subtypes. The Fire subtype was no real surprise and contained exactly what you see elsewhere; fire immunity and cold vulnerability but the other three left me confused.. and here is why:</p><p></p><p>The Air subtype reads as follows,</p><p></p><p> <em>This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Air. Air creatures always have fly speeds and usually have perfect maneuverability.</em> </p><p></p><p>The Earth subtype reads,</p><p></p><p> <em>This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.</em> </p><p></p><p>Lastly, the Water subtype reads,</p><p></p><p> <em>This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.</em> </p><p></p><p>My question is, of course, what is with the uncertainty? why is the "Earth" movement of burrow not guarenteed to Earth creatures like flying and swiming are? More importantly.. if a monster, or better yet a character, were to gain one of these subtypes, how do you determine what their new movement speed is? or any of the other details?</p><p></p><p>There is, as always, the chance that I have totally missed the answer despite it staring me in the face and if this has happened please let me know.. otherwise what suggestions do you have?</p><p></p><p>Thanks,</p><p>J from Three Haligonians</p></blockquote><p></p>
[QUOTE="Three_Haligonians, post: 1752033, member: 19546"] Hey, So I was reading the glossary of the 3.5 Monster Manual, looking up the four elemental subtypes. The Fire subtype was no real surprise and contained exactly what you see elsewhere; fire immunity and cold vulnerability but the other three left me confused.. and here is why: The Air subtype reads as follows, [I]This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Air. Air creatures always have fly speeds and usually have perfect maneuverability.[/I] The Earth subtype reads, [I]This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.[/I] Lastly, the Water subtype reads, [I]This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.[/I] My question is, of course, what is with the uncertainty? why is the "Earth" movement of burrow not guarenteed to Earth creatures like flying and swiming are? More importantly.. if a monster, or better yet a character, were to gain one of these subtypes, how do you determine what their new movement speed is? or any of the other details? There is, as always, the chance that I have totally missed the answer despite it staring me in the face and if this has happened please let me know.. otherwise what suggestions do you have? Thanks, J from Three Haligonians [/QUOTE]
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The Ambiguity of Elemental Subtypes
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