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The Ancient Paths (Characters)
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<blockquote data-quote="kirinke" data-source="post: 2966251" data-attributes="member: 15409"><p><span style="color: White"><strong>Sabriel Imaide</strong></span></p><p>Alignment: Chaotic Good</p><p>Sex: Female</p><p>Race: Aasimar</p><p>Class: Rogue (1) Bard (1) ECL (1)</p><p>Celebrates: Lurue the Unicorn</p><p></p><p>Age: 20</p><p>Height: 6ft</p><p>Weight: 150lbs</p><p>Build: Slender and Graceful</p><p>Eyes: Bright Emerald Green</p><p>Hair: Silvery White</p><p>Skin: Light Golden Brown</p><p></p><p>STR: 12 (1)</p><p>DEX: 14 (2)</p><p>CON: 12 (1)</p><p>INT: 15 (2)</p><p>WIS: 13 (1)</p><p>CHA: 18 (4)</p><p></p><p>HP: 12</p><p>AC: 15</p><p>~ Touch: 12</p><p>~ Flat-Footed: 13</p><p></p><p>(1) Fortitude: 0 + 1 + 0</p><p>(6) Reflex: 4 + 2 + 0</p><p>(3) Will: 2 + 1 + 0</p><p></p><p>(4) Initiative: 2 + 2</p><p>(1) Grapple: 1 + 0</p><p>BA: 0</p><p></p><p><span style="color: White"><strong>Weapons</strong></span></p><p>MW Longsword - 2 (1d8+1) 19x2</p><p>Shortbow +1 - 2 (1d6+1) 20x3</p><p></p><p><span style="color: White"><strong>Skills</strong></span></p><p>(5) Appraise: 2 + 3 + 0</p><p>(7) Bluff: 4 + 3 + 0</p><p>(4) Decipher Script: 2 + 2 + 0</p><p>(5) Disable Device: 2 + 3 + 0</p><p>(7) Diplomacy: 4 + 3 + 0</p><p>(7) Gather Information: 4 + 3 + 0</p><p>(5) Hide: 2 + 3 + 0</p><p>(3) Knowledge (Arcana): 2 + 1 + 0</p><p>(3) Knowledge (Geography): 2 + 1 + 0</p><p>(3) Knowledge (History): 2 + 1 + 0</p><p>(3) Knowledge (Local): 2 + 1 + 0</p><p>(6) Listen: 1 + 3 + 2</p><p>(7) Open Lock: 4 + 3 + 0</p><p>(7) Perform (Oratory): 4 + 3 + 0</p><p>(7) Perform (Sing): 4 + 3 + 0</p><p>(7) Perform (String Instruments): 4 + 3 + 0</p><p>(5) Search: 2 + 3 + 0</p><p>(4) Sense Motive: 1 + 3 + 0</p><p>(8) Spot: 1 + 3 + 4</p><p></p><p><span style="color: White"><strong>Spells/Day</strong></span></p><p>(0) - 2</p><p></p><p><span style="color: White"><strong>SPELLS KNOWN</strong></span>Cantrips:</p><p>~Detect Magic</p><p>~Mage Hand</p><p>~Prestidigitation</p><p>~Read Magic</p><p></p><p><span style="color: White"><strong>Feats</strong></span></p><p>[Regional] Blooded (+2 to Initiative and Spot)</p><p>[1st Level] Point Blank Shot (+1 to Ranged Attacks within 30ft)</p><p></p><p></p><p><span style="color: White"><strong>Special Abilities</strong></span></p><p>+2 Wisdom and Charisma</p><p>+2 Listen and Spot checks</p><p>Darkvision up to 60ft</p><p>Daylight: 1/day as a 1st-level caster or a caster of her class levels, whichever is higher</p><p>Resistance (5) against acid, cold, and electricity</p><p></p><p><span style="color: White"><strong>CLASS ABILITIES</strong></span></p><p>Proficient with simple weapons, light armour, shields (excluding tower shields)</p><p>Proficient with longsword, rapier, sap, short sword, shortbow, whip, hand crossbow </p><p>Sneak Attack (1d6)</p><p>Trapfinding</p><p>Bardic Music (1/Day)</p><p>~ Countersong</p><p>~ Fascinate</p><p>~ Inspire Courage +1</p><p>Bardic Knowledge (3)</p><p></p><p><span style="color: White"><strong>Languages</strong></span></p><p>Common</p><p>Celestial</p><p>Chondathan</p><p>Illuskan</p><p>Elven</p><p></p><p><span style="color: White"><strong>Possessions</strong></span></p><p>Masterwork Longsword (4lbs)</p><p>~Type: Slashing</p><p>~AB: 1 + 1</p><p>~Damage: 1d8+1</p><p>~Critical: 19x2</p><p>+1 Shortbow (2lbs)</p><p>~Type: Piercing</p><p>~AB: 2</p><p>~Damage: 1d6 +1</p><p>~Critical: 20x3</p><p></p><p><em>Masterwork Studded Leather Armor (20lbs)</em></p><p>~Type: Light</p><p>~AC: 3</p><p>~MAX DEX: 5</p><p>~Check Penalty: 0</p><p>~Spell Failure: 15%</p><p>~Speed: 30ft</p><p>(2) Quivers (6lbs)</p><p></p><p><em>Shortbow + 1 </em> </p><p>~Damage 1d6 + 1</p><p>~Critical x3</p><p>~Range increment 60ft</p><p>~Wgt 2 lbs</p><p>~Type Peircing</p><p></p><p>Masterwork Yarting (Guitar) (3lbs)</p><p>Healer’s Kit (1lb)</p><p>Thieves Tools (1lb)</p><p>Flint & Steel (0lbs)</p><p>Waterskin (4lbs)</p><p>Whetstone (1lb)</p><p>Entertainer’s Outfit (4lbs)</p><p>Backpack (2lbs)</p><p>Grappling Hook (4lbs)</p><p>50ft Silk Rope (5lbs)</p><p>Money Belt (.5lbs)</p><p></p><p><span style="color: White"><strong>MAGIC ITEMS</strong></span></p><p>Potion of cure light wounds (2)</p><p>Potion of mage armour</p><p></p><p>Weight Carried: 55.5lbs (Medium Load = 20ft)</p><p>Light Load: 43lbs or <</p><p>Medium Load: 44lbs – 86lbs</p><p>Heavy Load: 87lbs – 130lbs</p><p>Lift Over Head: 130lbs</p><p>Lift Off Ground: 260lbs</p><p>Push or Drag: 650lbs</p><p></p><p>Speed: 20ft</p><p></p><p><span style="color: White"><strong>Moneys</strong></span></p><p>GP – 112</p><p>SP – 7</p><p>CP – 8</p><p></p><p><span style="color: White"><strong>Arkanea</strong></span></p><p><span style="color: White"><strong>Light Warhorse</strong></span></p><p>HP: 22</p><p>Initiative: 1</p><p>Speed: 60ft</p><p>AC: 14</p><p>BA: 2</p><p>~ Grapple: 9</p><p></p><p>Military Saddle (30lbs)</p><p>Bit & Bridle (1lb)</p><p>Saddle Blanket (5lbs)</p><p>Saddle Bags (8lbs)</p><p>Cold Weather Outfit (8lbs)</p><p>Explorer’s Outfit (8lbs)</p><p>Bedroll (5lbs)</p><p></p><p>Weight Carried: 65lbs (Light Load = 60ft)</p><p>Light Load: 230lbs or <</p><p>Medium Load: 231lbs - 460lbs</p><p>Heavy Load: 461lbs - 690lbs</p><p>Drag: 3,450lbs</p><p></p><p></p><p><span style="color: White"><strong>BACKGROUND</strong></span></p><p>Sabriel was found as a baby, abandoned in a hollow tree-stump by a wandering ranger (actually a harper agent as well). Unable to take care of the baby himself, he took the child back to the Harpers who fostered her to two retired agents. She grew by leaps and bounds under the tutelage her new foster parents, both of whom were bards themselves and found that she had a talent for music and story-telling. During her childhood, she wandered into a gnome's shop specializing in locks, traps and a miscellany of things that only a gnome could truly understand. The gnome took a liking to the girl, who put up with chatter better than most tall people and he taught her much of what she now knows about locks, traps and the like. When the news of the events in SilverDown reached the Harpers it was decided that Sabriel should be sent to retrieve Syrriel and bring her back. She isn't an agent of the Harpers, but rather a trusted envoy.</p><p></p><p>[sblock]</p><p>A long time ago, a prophet stated that a girl born of a half-celestial and a human cleric of Lurue would either help or bring about the downfall of a powerful evil that would threaten all of Toril. Sabriel was the child of that prophesy. On the run from unknown assasins, her parents, in desperation fled the Swordcoast, heading for the Silver Marches and SilveryMoon where they hoped they could shake their pursuers. In a cold winter wood, their hunters caught upon her parent's trail. With time running out, they hid the girl as best as they could and lead the hunters away from the girl. Unfortunantly they were killed, overwhelmed by the forces that had been brought to bear against them and they could not return. Unable to find the child, they looted their victims corpses and returned back to their masters, claiming that the deed was done. Now, most of those who know about the prophesy think that she's dead and those who know exactly who she is are apart of the Harpers and have guided her and buried her past as best as they were able...[/sblock]</p><p></p><p><span style="color: White"><strong>DESCRIPTION</strong></span></p><p>Sabriel is a beautiful young woman of about 20 years of age. She is 6ft tall with a slender, graceful build with light golden brown skin and bright emerald green eyes. She normally styles her silvery white hair into a wrist thick braid that hangs well past her waist. She tends to favor loose, comfortable and well made clothing of sober black piped with blue embroideries.</p></blockquote><p></p>
[QUOTE="kirinke, post: 2966251, member: 15409"] [COLOR=White][B]Sabriel Imaide[/B][/COLOR] Alignment: Chaotic Good Sex: Female Race: Aasimar Class: Rogue (1) Bard (1) ECL (1) Celebrates: Lurue the Unicorn Age: 20 Height: 6ft Weight: 150lbs Build: Slender and Graceful Eyes: Bright Emerald Green Hair: Silvery White Skin: Light Golden Brown STR: 12 (1) DEX: 14 (2) CON: 12 (1) INT: 15 (2) WIS: 13 (1) CHA: 18 (4) HP: 12 AC: 15 ~ Touch: 12 ~ Flat-Footed: 13 (1) Fortitude: 0 + 1 + 0 (6) Reflex: 4 + 2 + 0 (3) Will: 2 + 1 + 0 (4) Initiative: 2 + 2 (1) Grapple: 1 + 0 BA: 0 [COLOR=White][B]Weapons[/B][/COLOR] MW Longsword - 2 (1d8+1) 19x2 Shortbow +1 - 2 (1d6+1) 20x3 [COLOR=White][B]Skills[/B][/COLOR] (5) Appraise: 2 + 3 + 0 (7) Bluff: 4 + 3 + 0 (4) Decipher Script: 2 + 2 + 0 (5) Disable Device: 2 + 3 + 0 (7) Diplomacy: 4 + 3 + 0 (7) Gather Information: 4 + 3 + 0 (5) Hide: 2 + 3 + 0 (3) Knowledge (Arcana): 2 + 1 + 0 (3) Knowledge (Geography): 2 + 1 + 0 (3) Knowledge (History): 2 + 1 + 0 (3) Knowledge (Local): 2 + 1 + 0 (6) Listen: 1 + 3 + 2 (7) Open Lock: 4 + 3 + 0 (7) Perform (Oratory): 4 + 3 + 0 (7) Perform (Sing): 4 + 3 + 0 (7) Perform (String Instruments): 4 + 3 + 0 (5) Search: 2 + 3 + 0 (4) Sense Motive: 1 + 3 + 0 (8) Spot: 1 + 3 + 4 [COLOR=White][B]Spells/Day[/B][/COLOR] (0) - 2 [COLOR=White][B]SPELLS KNOWN[/B][/COLOR]Cantrips: ~Detect Magic ~Mage Hand ~Prestidigitation ~Read Magic [COLOR=White][B]Feats[/B][/COLOR] [Regional] Blooded (+2 to Initiative and Spot) [1st Level] Point Blank Shot (+1 to Ranged Attacks within 30ft) [COLOR=White][B]Special Abilities[/B][/COLOR] +2 Wisdom and Charisma +2 Listen and Spot checks Darkvision up to 60ft Daylight: 1/day as a 1st-level caster or a caster of her class levels, whichever is higher Resistance (5) against acid, cold, and electricity [COLOR=White][B]CLASS ABILITIES[/B][/COLOR] Proficient with simple weapons, light armour, shields (excluding tower shields) Proficient with longsword, rapier, sap, short sword, shortbow, whip, hand crossbow Sneak Attack (1d6) Trapfinding Bardic Music (1/Day) ~ Countersong ~ Fascinate ~ Inspire Courage +1 Bardic Knowledge (3) [COLOR=White][B]Languages[/B][/COLOR] Common Celestial Chondathan Illuskan Elven [COLOR=White][B]Possessions[/B][/COLOR] Masterwork Longsword (4lbs) ~Type: Slashing ~AB: 1 + 1 ~Damage: 1d8+1 ~Critical: 19x2 +1 Shortbow (2lbs) ~Type: Piercing ~AB: 2 ~Damage: 1d6 +1 ~Critical: 20x3 [I]Masterwork Studded Leather Armor (20lbs)[/I] ~Type: Light ~AC: 3 ~MAX DEX: 5 ~Check Penalty: 0 ~Spell Failure: 15% ~Speed: 30ft (2) Quivers (6lbs) [I]Shortbow + 1 [/I] ~Damage 1d6 + 1 ~Critical x3 ~Range increment 60ft ~Wgt 2 lbs ~Type Peircing Masterwork Yarting (Guitar) (3lbs) Healer’s Kit (1lb) Thieves Tools (1lb) Flint & Steel (0lbs) Waterskin (4lbs) Whetstone (1lb) Entertainer’s Outfit (4lbs) Backpack (2lbs) Grappling Hook (4lbs) 50ft Silk Rope (5lbs) Money Belt (.5lbs) [COLOR=White][B]MAGIC ITEMS[/B][/COLOR] Potion of cure light wounds (2) Potion of mage armour Weight Carried: 55.5lbs (Medium Load = 20ft) Light Load: 43lbs or < Medium Load: 44lbs – 86lbs Heavy Load: 87lbs – 130lbs Lift Over Head: 130lbs Lift Off Ground: 260lbs Push or Drag: 650lbs Speed: 20ft [COLOR=White][B]Moneys[/B][/COLOR] GP – 112 SP – 7 CP – 8 [COLOR=White][B]Arkanea Light Warhorse[/B][/COLOR] HP: 22 Initiative: 1 Speed: 60ft AC: 14 BA: 2 ~ Grapple: 9 Military Saddle (30lbs) Bit & Bridle (1lb) Saddle Blanket (5lbs) Saddle Bags (8lbs) Cold Weather Outfit (8lbs) Explorer’s Outfit (8lbs) Bedroll (5lbs) Weight Carried: 65lbs (Light Load = 60ft) Light Load: 230lbs or < Medium Load: 231lbs - 460lbs Heavy Load: 461lbs - 690lbs Drag: 3,450lbs [COLOR=White][B]BACKGROUND[/B][/COLOR] Sabriel was found as a baby, abandoned in a hollow tree-stump by a wandering ranger (actually a harper agent as well). Unable to take care of the baby himself, he took the child back to the Harpers who fostered her to two retired agents. She grew by leaps and bounds under the tutelage her new foster parents, both of whom were bards themselves and found that she had a talent for music and story-telling. During her childhood, she wandered into a gnome's shop specializing in locks, traps and a miscellany of things that only a gnome could truly understand. The gnome took a liking to the girl, who put up with chatter better than most tall people and he taught her much of what she now knows about locks, traps and the like. When the news of the events in SilverDown reached the Harpers it was decided that Sabriel should be sent to retrieve Syrriel and bring her back. She isn't an agent of the Harpers, but rather a trusted envoy. [sblock] A long time ago, a prophet stated that a girl born of a half-celestial and a human cleric of Lurue would either help or bring about the downfall of a powerful evil that would threaten all of Toril. Sabriel was the child of that prophesy. On the run from unknown assasins, her parents, in desperation fled the Swordcoast, heading for the Silver Marches and SilveryMoon where they hoped they could shake their pursuers. In a cold winter wood, their hunters caught upon her parent's trail. With time running out, they hid the girl as best as they could and lead the hunters away from the girl. Unfortunantly they were killed, overwhelmed by the forces that had been brought to bear against them and they could not return. Unable to find the child, they looted their victims corpses and returned back to their masters, claiming that the deed was done. Now, most of those who know about the prophesy think that she's dead and those who know exactly who she is are apart of the Harpers and have guided her and buried her past as best as they were able...[/sblock] [COLOR=White][B]DESCRIPTION[/B][/COLOR] Sabriel is a beautiful young woman of about 20 years of age. She is 6ft tall with a slender, graceful build with light golden brown skin and bright emerald green eyes. She normally styles her silvery white hair into a wrist thick braid that hangs well past her waist. She tends to favor loose, comfortable and well made clothing of sober black piped with blue embroideries. [/QUOTE]
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