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The Ancient Paths (OOC)
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<blockquote data-quote="hippocrachus" data-source="post: 2816877" data-attributes="member: 14148"><p>Nope, not saying that at all.</p><p>The breastplate and 2 potions are part of Dowkan's regional starting gear. It's ultimately your choice which of the two options you pick. It just makes sense that you take the armor and potions.</p><p></p><p>Yes, start Dowkan at 3rd Level. I'd still like you to take maximum 1st level starting gold (I think the magical axe will be compensation enough) to keep things even among the new and the old.</p><p></p><p>Bullheaded is an extra feat in addition to your class and level feats. A present I gifted to the others at the start of the campaign that I won't hold you from.</p><p>By the Book, Regional feats can only be taken at 1st Level in place of another feat.</p><p></p><p>This adventure is predominately hack'n'slash, so I mean for you to put those extra buffs to good use. I don't wanna run a munchin campaign, so you can expect your enemies' power to counter yours effectively.</p></blockquote><p></p>
[QUOTE="hippocrachus, post: 2816877, member: 14148"] Nope, not saying that at all. The breastplate and 2 potions are part of Dowkan's regional starting gear. It's ultimately your choice which of the two options you pick. It just makes sense that you take the armor and potions. Yes, start Dowkan at 3rd Level. I'd still like you to take maximum 1st level starting gold (I think the magical axe will be compensation enough) to keep things even among the new and the old. Bullheaded is an extra feat in addition to your class and level feats. A present I gifted to the others at the start of the campaign that I won't hold you from. By the Book, Regional feats can only be taken at 1st Level in place of another feat. This adventure is predominately hack'n'slash, so I mean for you to put those extra buffs to good use. I don't wanna run a munchin campaign, so you can expect your enemies' power to counter yours effectively. [/QUOTE]
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