Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
The Ancient Paths (OOC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Verbatim" data-source="post: 3242213" data-attributes="member: 15549"><p>Rygus the Hammer </p><p>Male, Gold Dwarf, Cleric of Grumbar, 3rd Level</p><p>Medium Size, 4'0" tall, 151 wt, 70 yrs. old</p><p>Reddish Brown hair, Brown eyes, Gold tinted skin</p><p>Alignment: Neutral Good</p><p>Region: Spine of the World</p><p></p><p>Str 16 (+3) </p><p>Dex 8 (-1) (-2 rcl) </p><p>Con 14 (+2) (+2 rcl)</p><p>Int 10 (+0) </p><p>Wis 16 (+3) </p><p>Cha 12 (+1) </p><p></p><p>HPs: 26 (3d8+6)</p><p>AC: 19 (-1 Dex, +8 Armor, +2 Shield,)</p><p>Touch: 9, Flat: 19 </p><p>Init: +3</p><p>BAB +2, Grap +4</p><p>Speed 20 (base 20, load 86.5 (76/153/230), heavy armor)</p><p>Fort +5, Ref +0, Will +8</p><p></p><p>+7 Melee, MW Warhammer, 1d8+3, 20/x3</p><p></p><p>Languages: Dwarf, Common</p><p></p><p>Skills: Max: 6/cc 3 (Total Skill Points: 12)</p><p></p><p>Concentration +8/+12 if defensive casting (6 ranks)</p><p>Heal +6/+8 with kit (3 ranks)</p><p>Knowledge (Religion) +3 (3 ranks)</p><p></p><p>Feats</p><p>-Improved Init – Bonus from Time Domain</p><p>-Martial Weapon Proficiency, Warhammer – Bonus from Metal Domain</p><p>-Weapon Focus, Warhammer – Bonus from Metal Domain</p><p>-Bullheaded – Bonus Regional Feat (+2 Will saves, can not be shaken)</p><p>-Combat Casting – 1st lvl Priest (+4 Concentration when casting spells on the defensive)</p><p>-Shielded Casting – 3rd lvl Priest (As long as shield is equipped, caster does not provoke an attack of opportunity when casting in melee)</p><p></p><p>Dwarven Traits</p><p>-60’ Darkvision</p><p>-+2 to all saves vs spells and spell-like effects and poisons.</p><p>-Stonecunning</p><p>-+2 to all Craft skill checks with metal or stone.</p><p>-+2 to all Appraise checks that have to do with stone or metal items.</p><p>-+1 to all Attack rolls against Aberrations.</p><p>-+4 Dodge bonus against Giants.</p><p></p><p>Cleric Abilities</p><p>Proficient with all Simple Weapons and all types of Armor and Shields,</p><p>except Tower Shields.</p><p>Can cast divine spells.</p><p>Metal Domain – free Martial Weapon Proficiency and Weapon</p><p>Focus with hammer of your choice. </p><p>Time Domain – free Improved Init Feat. </p><p>Turn Undead</p><p>Spontaneous Casting of Cure spells.</p><p>Cannot cast Evil spells. </p><p></p><p>Spells Per Day 4/3+1/2+1 </p><p></p><p>Spells Prepared</p><p>0th- Guidance, Detect Magic x2, Create Water, </p><p>1st- Divine Favor, True Strike (domain), Shield of Faith, Magic Weapon</p><p>2nd- Bull’s Strength, Spiritual Weapon, Heat Metal</p><p></p><p>Equipment:</p><p>MW Warhammer (belt right, 8 wt) (regional item)</p><p>MW Plate (worn, 50 wt) 1,650 gp (AB: +8, MD: +1, ACP: -5, Spd: 20)</p><p>MW Heavy Steel Shield (left arm, 15 wt) 170 gp (AB: +2, ACP: -1)</p><p>MW Potion belt (10 slots) 60 gp</p><p> - Oil of Magic Weapon x2 100gp</p><p> - Shield of Faith Potion x2 (+2) 100gp</p><p>Explorers Outfit (worn, 0 wt)</p><p>Granite Holy Symbol of Grumbar (worn 1 wt) 25 gp </p><p>Belt Pouch (belt front, 0.5 wt) 1 gp</p><p>Spell Component Pouch (belt left, 2 wt) 5 gp</p><p>Backpack (center back, 2 wt) 2 gp</p><p>Healer’s kit (top of pack, 1 wt) 50gp</p><p>Bedroll (below backpack, 5 wt) 1 sp</p><p>Waterskin- water (backpack, 4 wt) 1 gp</p><p>Flint & Steel (backpack, 0 wt) 1 gp</p><p>Trail Rations- 6 days (backpack, 6 wt) 3 gp</p><p>Winter Blanket (backpack, 3 wt) 5 sp</p><p>Scroll Case (backpack, 0.5 wt) 1 gp</p><p> -4 Scrolls of Cure Light Wounds 100gp</p><p> -1 Scroll Lesser Restoration 175gp</p><p>50’ Hemp Rope (backpack, 10 wt) 1 gp</p><p>Grappling Hook (backpack, 4 wt) 1 gp</p><p>Empty Sack (backpack, 0.5 wt) 1 sp</p><p></p><p></p><p>Coins- 278 in a mixture coin and trade gems</p><p></p><p>Background:</p><p></p><p>Sent to assist the Shield dwarves in the cleaning of Mithril Hall, Rygus had his first taste of battle after the drow had been purged and the orcs and other denizens from the dark sought to come in to fill the void. For the past decade, Rygus has patrolled the halls using Grumbar’s gifts and the strength of his arm to keep the mines a safe place. </p><p> </p><p>Personality:</p><p></p><p>Rygus takes his job as a Warden very serious and his faith to Grumbar even more so. Seeing his race as being born from Moradin’s will and Grumbar’s blessings, Rygus sees no problem in serving a deity that some would associate as belonging outside of the dwarven pantheon. Leaving the heavy debates on philosophy to those who can no longer serve as Wardens, Rygus combines his physical strengths and divine abilities to their maximum effect. He is well aware there are others who are stronger and smarter than he is, but he also knows they can fall to a well-placed hammer strike as surely as any other foe.</p><p> </p><p>Appearance:</p><p></p><p>Rygus is an average sized dwarf, and is usually found walking the earthen caverns near his clan garbed in his plate armor with his hammer and shield at the ready. The shield and breastplate of his armor have the mountain of Grumbar worked into it. His armor, shield and hammer are all of exquisite dwarven artisanship and were awarded to him for the services he has proved in defense of clan and kin. Rygus keeps his cut short and covered by his helm, but his one concession to vanity is his beard, which he wears long, braided and tucked into his belt to keep it out of the way. Across his back, he wears his battered and dusty pack and his boots, like his pack, are worn from trudging up and down the halls looking for those who would harm his clan.</p></blockquote><p></p>
[QUOTE="Verbatim, post: 3242213, member: 15549"] Rygus the Hammer Male, Gold Dwarf, Cleric of Grumbar, 3rd Level Medium Size, 4'0" tall, 151 wt, 70 yrs. old Reddish Brown hair, Brown eyes, Gold tinted skin Alignment: Neutral Good Region: Spine of the World Str 16 (+3) Dex 8 (-1) (-2 rcl) Con 14 (+2) (+2 rcl) Int 10 (+0) Wis 16 (+3) Cha 12 (+1) HPs: 26 (3d8+6) AC: 19 (-1 Dex, +8 Armor, +2 Shield,) Touch: 9, Flat: 19 Init: +3 BAB +2, Grap +4 Speed 20 (base 20, load 86.5 (76/153/230), heavy armor) Fort +5, Ref +0, Will +8 +7 Melee, MW Warhammer, 1d8+3, 20/x3 Languages: Dwarf, Common Skills: Max: 6/cc 3 (Total Skill Points: 12) Concentration +8/+12 if defensive casting (6 ranks) Heal +6/+8 with kit (3 ranks) Knowledge (Religion) +3 (3 ranks) Feats -Improved Init – Bonus from Time Domain -Martial Weapon Proficiency, Warhammer – Bonus from Metal Domain -Weapon Focus, Warhammer – Bonus from Metal Domain -Bullheaded – Bonus Regional Feat (+2 Will saves, can not be shaken) -Combat Casting – 1st lvl Priest (+4 Concentration when casting spells on the defensive) -Shielded Casting – 3rd lvl Priest (As long as shield is equipped, caster does not provoke an attack of opportunity when casting in melee) Dwarven Traits -60’ Darkvision -+2 to all saves vs spells and spell-like effects and poisons. -Stonecunning -+2 to all Craft skill checks with metal or stone. -+2 to all Appraise checks that have to do with stone or metal items. -+1 to all Attack rolls against Aberrations. -+4 Dodge bonus against Giants. Cleric Abilities Proficient with all Simple Weapons and all types of Armor and Shields, except Tower Shields. Can cast divine spells. Metal Domain – free Martial Weapon Proficiency and Weapon Focus with hammer of your choice. Time Domain – free Improved Init Feat. Turn Undead Spontaneous Casting of Cure spells. Cannot cast Evil spells. Spells Per Day 4/3+1/2+1 Spells Prepared 0th- Guidance, Detect Magic x2, Create Water, 1st- Divine Favor, True Strike (domain), Shield of Faith, Magic Weapon 2nd- Bull’s Strength, Spiritual Weapon, Heat Metal Equipment: MW Warhammer (belt right, 8 wt) (regional item) MW Plate (worn, 50 wt) 1,650 gp (AB: +8, MD: +1, ACP: -5, Spd: 20) MW Heavy Steel Shield (left arm, 15 wt) 170 gp (AB: +2, ACP: -1) MW Potion belt (10 slots) 60 gp - Oil of Magic Weapon x2 100gp - Shield of Faith Potion x2 (+2) 100gp Explorers Outfit (worn, 0 wt) Granite Holy Symbol of Grumbar (worn 1 wt) 25 gp Belt Pouch (belt front, 0.5 wt) 1 gp Spell Component Pouch (belt left, 2 wt) 5 gp Backpack (center back, 2 wt) 2 gp Healer’s kit (top of pack, 1 wt) 50gp Bedroll (below backpack, 5 wt) 1 sp Waterskin- water (backpack, 4 wt) 1 gp Flint & Steel (backpack, 0 wt) 1 gp Trail Rations- 6 days (backpack, 6 wt) 3 gp Winter Blanket (backpack, 3 wt) 5 sp Scroll Case (backpack, 0.5 wt) 1 gp -4 Scrolls of Cure Light Wounds 100gp -1 Scroll Lesser Restoration 175gp 50’ Hemp Rope (backpack, 10 wt) 1 gp Grappling Hook (backpack, 4 wt) 1 gp Empty Sack (backpack, 0.5 wt) 1 sp Coins- 278 in a mixture coin and trade gems Background: Sent to assist the Shield dwarves in the cleaning of Mithril Hall, Rygus had his first taste of battle after the drow had been purged and the orcs and other denizens from the dark sought to come in to fill the void. For the past decade, Rygus has patrolled the halls using Grumbar’s gifts and the strength of his arm to keep the mines a safe place. Personality: Rygus takes his job as a Warden very serious and his faith to Grumbar even more so. Seeing his race as being born from Moradin’s will and Grumbar’s blessings, Rygus sees no problem in serving a deity that some would associate as belonging outside of the dwarven pantheon. Leaving the heavy debates on philosophy to those who can no longer serve as Wardens, Rygus combines his physical strengths and divine abilities to their maximum effect. He is well aware there are others who are stronger and smarter than he is, but he also knows they can fall to a well-placed hammer strike as surely as any other foe. Appearance: Rygus is an average sized dwarf, and is usually found walking the earthen caverns near his clan garbed in his plate armor with his hammer and shield at the ready. The shield and breastplate of his armor have the mountain of Grumbar worked into it. His armor, shield and hammer are all of exquisite dwarven artisanship and were awarded to him for the services he has proved in defense of clan and kin. Rygus keeps his cut short and covered by his helm, but his one concession to vanity is his beard, which he wears long, braided and tucked into his belt to keep it out of the way. Across his back, he wears his battered and dusty pack and his boots, like his pack, are worn from trudging up and down the halls looking for those who would harm his clan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The Ancient Paths (OOC)
Top