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The Ancient Paths - Path I
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<blockquote data-quote="hippocrachus" data-source="post: 3023536" data-attributes="member: 14148"><p>[sblock=OOC]Dowkan is capable of keeping his shield up (standard action) and steering the raft with a pole (move action). The current is carrying the vessel towards the beaches; the pilot gets to choose which one. Anyway, as far as the last round was concerned, Hrolf couldn't summon a creature and steer, so I assumed Dowkan would keep at it. For this round, I have Hrolf pegged as steering. His spell will be finished at the start of the round and doesn't seem to be doing anything else... That leaves Dowkan able to shield the others and draw his weapon to prepare for the beach invasion. More to come after I wake Majin up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> [/sblock]</p></blockquote><p></p>
[QUOTE="hippocrachus, post: 3023536, member: 14148"] [sblock=OOC]Dowkan is capable of keeping his shield up (standard action) and steering the raft with a pole (move action). The current is carrying the vessel towards the beaches; the pilot gets to choose which one. Anyway, as far as the last round was concerned, Hrolf couldn't summon a creature and steer, so I assumed Dowkan would keep at it. For this round, I have Hrolf pegged as steering. His spell will be finished at the start of the round and doesn't seem to be doing anything else... That leaves Dowkan able to shield the others and draw his weapon to prepare for the beach invasion. More to come after I wake Majin up :D [/sblock] [/QUOTE]
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