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The Ancient Paths - Path I
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<blockquote data-quote="hippocrachus" data-source="post: 3046616" data-attributes="member: 14148"><p>~ The Adventurers ~</p><p></p><p>Nae'talis sees two ambling figures making their way up the tunnel, two human zombies by Dowkan's darkvision, and sends a trail of fire after them. The first zombie lights up like dehydrated pine tree, futilely waving its arms to put out them flames (8 Damage). The second zombie, the intended target, trudges through the snaking trail of flame unhindered (7 Damage).</p><p>Dowkan positions himself between the wizard and the still burning zombies while Hrolf blesses the dwarven fighter with a bull's strength. Sabriel lets fly an arrow at the leading zombie from behind the others. The missile strikes the undead human where its heart would be; a fatal wound to a living creature, but a flesh wound to the zombie (6 Damage).</p><p>Just as the adventurers think the slow moving onslaught will be dispatched quickly, the portal door to their right slams open. A ghast, wearing tattered silken robes stares at the party with glowing malevolence. In life, the ghast was a half-elf woman. Her long, flowing hair has turned gray but still remains in place. Like the ghoul, she is emaciated and gaunt, much like a starving person on the verge of death. At one time, her raiment might have been worth several gold pieces; now torn and covered with blood stains, it is utterly worthless. She charges out of the door just as Sabriel looses her arrow. That's when the stench hits the party. The stink of death and corruption surrounding the creature is overwhelming. Hrolf and Dowkan sick-up from the fumes as the ghast gets closer.</p><p>And when all hope seems to fade from the adventurers' hearts, six skeletons begin rising from their shallow graves.</p><p></p><p>~ Initiative ~</p><p></p><p>Dowkan - 21</p><p>Hrolf - 14</p><p>Nae'talis - 11</p><p>Ghast - 8</p><p>Sabriel - 7</p><p>(2) Zombies - 2</p><p></p><p>[sblock=OOC]The skeletons will be joining you in the next round. They're currently climbing out of their graves.</p><p>I've searched the PHB, DMG, and MM for the "Sickened" effect write-up the ghast gives off and have found no description. Technically, Hrolf and Dowkan are "sickened" for a couple of minutes, but I don't know what that entails, so for this battle, I'm just going to say you two are really unhappy.</p><p>Does anybody know what being "sickened" actually does?[/sblock]</p></blockquote><p></p>
[QUOTE="hippocrachus, post: 3046616, member: 14148"] ~ The Adventurers ~ Nae'talis sees two ambling figures making their way up the tunnel, two human zombies by Dowkan's darkvision, and sends a trail of fire after them. The first zombie lights up like dehydrated pine tree, futilely waving its arms to put out them flames (8 Damage). The second zombie, the intended target, trudges through the snaking trail of flame unhindered (7 Damage). Dowkan positions himself between the wizard and the still burning zombies while Hrolf blesses the dwarven fighter with a bull's strength. Sabriel lets fly an arrow at the leading zombie from behind the others. The missile strikes the undead human where its heart would be; a fatal wound to a living creature, but a flesh wound to the zombie (6 Damage). Just as the adventurers think the slow moving onslaught will be dispatched quickly, the portal door to their right slams open. A ghast, wearing tattered silken robes stares at the party with glowing malevolence. In life, the ghast was a half-elf woman. Her long, flowing hair has turned gray but still remains in place. Like the ghoul, she is emaciated and gaunt, much like a starving person on the verge of death. At one time, her raiment might have been worth several gold pieces; now torn and covered with blood stains, it is utterly worthless. She charges out of the door just as Sabriel looses her arrow. That's when the stench hits the party. The stink of death and corruption surrounding the creature is overwhelming. Hrolf and Dowkan sick-up from the fumes as the ghast gets closer. And when all hope seems to fade from the adventurers' hearts, six skeletons begin rising from their shallow graves. ~ Initiative ~ Dowkan - 21 Hrolf - 14 Nae'talis - 11 Ghast - 8 Sabriel - 7 (2) Zombies - 2 [sblock=OOC]The skeletons will be joining you in the next round. They're currently climbing out of their graves. I've searched the PHB, DMG, and MM for the "Sickened" effect write-up the ghast gives off and have found no description. Technically, Hrolf and Dowkan are "sickened" for a couple of minutes, but I don't know what that entails, so for this battle, I'm just going to say you two are really unhappy. Does anybody know what being "sickened" actually does?[/sblock] [/QUOTE]
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