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The Ancient Paths - Path I
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<blockquote data-quote="hippocrachus" data-source="post: 3088057" data-attributes="member: 14148"><p>~ The Adventurers ~</p><p></p><p>The skeletons begin to put more effort into fleeing from the adventurers when the bard and mage catch them up. When the reach the rock wall separating them from the pebbly beach beyond, the skeletons begin to try and amble over the rocks in unlikely places, the fear of god addling their wits.</p><p>Hrolf and Dowkan collect themselves and hustle down the corridor after the others; they catch up just in time to see the skeletons begin trying to find ways over the rock wall.</p><p>Sabriel convinces another stone to leap at the undead with her poetics, and deals a glancing blow to the skeleton with a wobbly ribcage (1 Damage).</p><p>Nae'talis fires off another duo of arcane orbs, confidently targeting one at the injured skeleton and another at a new enemy. The first magical bolt pulses into the injured skeleton, pushing it forcefully into the boulders it desperately tries to get over (4 Damage). It hits the rocks and clatters to the floor in a pile. The second bolt hits a skeleton in the shoulder as it reaches up to find a handhold on the rocks (3 Damage).</p><p></p><p>~ Initiative ~</p><p></p><p>(3) Skeletons - 20</p><p>~ (3) Turned (3 Rounds)</p><p>Hrolf - 14</p><p>~ Sickened (53 Rounds)</p><p>Dowkan - @8</p><p>~ Sickened (43 Rounds)</p><p>Sabriel - 7</p><p>Nae'talis - @2</p><p></p><p>[sblock=OOC]I figure the skeletons have enough of a lead on Hrolf and Dowkan by this round, so their actions will be saved for this next round coming.</p><p>I'll just wait for Kirinke and Majin before posting the next round's development...[/sblock]</p></blockquote><p></p>
[QUOTE="hippocrachus, post: 3088057, member: 14148"] ~ The Adventurers ~ The skeletons begin to put more effort into fleeing from the adventurers when the bard and mage catch them up. When the reach the rock wall separating them from the pebbly beach beyond, the skeletons begin to try and amble over the rocks in unlikely places, the fear of god addling their wits. Hrolf and Dowkan collect themselves and hustle down the corridor after the others; they catch up just in time to see the skeletons begin trying to find ways over the rock wall. Sabriel convinces another stone to leap at the undead with her poetics, and deals a glancing blow to the skeleton with a wobbly ribcage (1 Damage). Nae'talis fires off another duo of arcane orbs, confidently targeting one at the injured skeleton and another at a new enemy. The first magical bolt pulses into the injured skeleton, pushing it forcefully into the boulders it desperately tries to get over (4 Damage). It hits the rocks and clatters to the floor in a pile. The second bolt hits a skeleton in the shoulder as it reaches up to find a handhold on the rocks (3 Damage). ~ Initiative ~ (3) Skeletons - 20 ~ (3) Turned (3 Rounds) Hrolf - 14 ~ Sickened (53 Rounds) Dowkan - @8 ~ Sickened (43 Rounds) Sabriel - 7 Nae'talis - @2 [sblock=OOC]I figure the skeletons have enough of a lead on Hrolf and Dowkan by this round, so their actions will be saved for this next round coming. I'll just wait for Kirinke and Majin before posting the next round's development...[/sblock] [/QUOTE]
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