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The Ancient Paths - Path I
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<blockquote data-quote="hippocrachus" data-source="post: 3090048" data-attributes="member: 14148"><p>~ The Adventurers ~</p><p></p><p>The skeletons scramble at the rock wall as they sense the power of Tyr channeled through Hrolf grow nearer. With no way to escape the cleric's imposed justice, the skeletons turn to fight, a force lifting off of them like a popping bubble. The injured skeleton goes after Sabriel, swinging a boney hand, but misses. The other two skeletons turn to challenge the man that had them fleeing, teeth rattling in a wicked grin as they creep over to fight. The first skeleton grabs Hrolf's arm and squeezes needle sharp finger bones into his flesh (4 Damage). The second scratches Hrolf's side as he raises his arm to fend them off (2 Damage).</p><p>Hrolf swings his sword at the skeleton to his right and chips the undead's pelvic (2 Damage).</p><p>Dowkan swings at the same skeleton, it being closest, and breaks a few ribs off (5 Damage). The frost magic of the axe just seems to absorb into the skeleton.</p><p>Sabriel draws her sword and swings at the injured skeleton facing her and hits it with a hollow thunk. The skeleton doesn't seem phased.</p><p>Nae'talis slinks by Dowkan to go and retrieve his staff.</p><p></p><p>~ Initiative ~</p><p></p><p>(3) Skeletons - 20</p><p>Hrolf - 14</p><p>~ Sickened (52 Rounds)</p><p>Dowkan - @8</p><p>~ Sickened (42 Rounds)</p><p>Sabriel - 7</p><p>Nae'talis - @2</p><p></p><p>[sblock=OOC]Majin: I'm not sure where Nae'talis dropped his staff, so I'm assuming it's back in the room with the open graves...</p><p>Legildur: Sorry about that, I know you asked me to give some better distances in battle, but I forgot. I'm probably not always going to remember either, but don't hesitate to ask out of character.</p><p>The corridor is wide enough for Hrolf and Dowkan to walk abreast of each other. The distance between the edge of the corridor and the rock wall is pretty much the same; almost as if it serves a dual-purpose...[/sblock]</p></blockquote><p></p>
[QUOTE="hippocrachus, post: 3090048, member: 14148"] ~ The Adventurers ~ The skeletons scramble at the rock wall as they sense the power of Tyr channeled through Hrolf grow nearer. With no way to escape the cleric's imposed justice, the skeletons turn to fight, a force lifting off of them like a popping bubble. The injured skeleton goes after Sabriel, swinging a boney hand, but misses. The other two skeletons turn to challenge the man that had them fleeing, teeth rattling in a wicked grin as they creep over to fight. The first skeleton grabs Hrolf's arm and squeezes needle sharp finger bones into his flesh (4 Damage). The second scratches Hrolf's side as he raises his arm to fend them off (2 Damage). Hrolf swings his sword at the skeleton to his right and chips the undead's pelvic (2 Damage). Dowkan swings at the same skeleton, it being closest, and breaks a few ribs off (5 Damage). The frost magic of the axe just seems to absorb into the skeleton. Sabriel draws her sword and swings at the injured skeleton facing her and hits it with a hollow thunk. The skeleton doesn't seem phased. Nae'talis slinks by Dowkan to go and retrieve his staff. ~ Initiative ~ (3) Skeletons - 20 Hrolf - 14 ~ Sickened (52 Rounds) Dowkan - @8 ~ Sickened (42 Rounds) Sabriel - 7 Nae'talis - @2 [sblock=OOC]Majin: I'm not sure where Nae'talis dropped his staff, so I'm assuming it's back in the room with the open graves... Legildur: Sorry about that, I know you asked me to give some better distances in battle, but I forgot. I'm probably not always going to remember either, but don't hesitate to ask out of character. The corridor is wide enough for Hrolf and Dowkan to walk abreast of each other. The distance between the edge of the corridor and the rock wall is pretty much the same; almost as if it serves a dual-purpose...[/sblock] [/QUOTE]
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