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The Angelic Messnger
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<blockquote data-quote="law" data-source="post: 1623825" data-attributes="member: 15740"><p>Some people have already givin some ideas on how to make this angel fit its role better but I have not had the time to change it much yet.</p><p> </p><p><strong>Angelic Messenger</strong></p><p><strong>Medium Outsider (Angel, Extraplanar, Good)</strong></p><p><strong>Hit Dice:</strong> 2d8+2 (11 hp)</p><p><strong>Initiative:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 30 ft., Fly 40 ft. (Good)</p><p><strong>AC:</strong> 19 (+4 Dex, +5), touch 14, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +2/++3</p><p><strong>Attack:</strong> Punching dagger +3 melee (1d4+1/x3)</p><p><strong>Full Attack:</strong> Punching dagger +3 melee (1d4+1/x3)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities</p><p><strong>Special Qualities:</strong> Angelic moral boost, damage reduction 5/evil, darkvision 60 ft., immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 19, tongues </p><p><strong>Saves:</strong> Fort +4 (+8 against poison), Ref +7, Will +5</p><p><strong>Abilities:</strong> Str 12, Dex 18, Con 13, Int 14, Wis 15, Cha 17</p><p><strong>Skills:</strong> Concentration +6, Diplomacy +13, Gather Information +8, Heal +7, Knowledge (Arcana) +7, Knowledge (Religion) +7, Knowledge (The Planes) +7, Listen +7, Sense Motive +9, Spot +7</p><p><strong>Feats:</strong> Negotiator, Skill Focus (Diplomacy) (B)</p><p><strong>Environment:</strong> Any good-aligned plane</p><p><strong>Organization:</strong> Solitary, pair, or angelic squad (1 plus a squad of any upper planer creature)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always good (any)</p><p><strong>Advancement:</strong> 4-6 HD (Medium)</p><p><strong>Level Adjustment:</strong> -</p><p><em>An angelic form stands in front of you. Its body seams covered in a white robe that covers all there body except there golden eyes and its white wings.</em></p><p></p><p>Angelic Messengers are one of the main messengers of the upper planes. Their second purpose is to help the upper planer armies as support. They work in all cases to try to boost the moral of their allies in combat or otherwise.</p><p></p><p> Angelic messengers speak Celestial, Draconic, and Common, though they can communicate with almost any creature thanks to their <em>tongues</em> ability.</p><p></p><p> An angelic Messenger is about 5 feet tall and weighs about 120 pounds.</p><p></p><p><strong>Combat </strong></p><p>An angelic messenger is not the type that likes close combat. They would rather get away if they are on there own to get to where they where going then fight. When they are teamed up with others of the upper planes, they try to help as much as they can. Their angelic boost ability helps their allies in combat even when the angelic messenger stays farther in the back of the combat.</p><p></p><p> An angelic messenger’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</p><p> <strong>Spell-like Abilities:</strong> At will-<em>Cure Miner Wounds, Detect evil, Light, Message</em>; 5/day-<em>Lantern light</em>*. Caster level 4th. The save DC are Charisma-based.</p><p> <strong>Angelic Moral Boost (Su):</strong> Any creature within 90 ft. with the good subtype gains a moral bonus to there attack and damage roles equal to the angelic messengers Charisma modifier (usually +3). This ability does not stack with other angelic messengers’ moral boosting effects, use the better value.</p><p></p><p>*See the Book of Exalted Deeds for this spell</p></blockquote><p></p>
[QUOTE="law, post: 1623825, member: 15740"] Some people have already givin some ideas on how to make this angel fit its role better but I have not had the time to change it much yet. [b]Angelic Messenger[/b] [b]Medium Outsider (Angel, Extraplanar, Good)[/b] [b]Hit Dice:[/b] 2d8+2 (11 hp) [b]Initiative:[/b] +4 (+4 Dex) [b]Speed:[/b] 30 ft., Fly 40 ft. (Good) [b]AC:[/b] 19 (+4 Dex, +5), touch 14, flat-footed 15 [b]Base Attack/Grapple:[/b] +2/++3 [b]Attack:[/b] Punching dagger +3 melee (1d4+1/x3) [b]Full Attack:[/b] Punching dagger +3 melee (1d4+1/x3) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Spell-like abilities [b]Special Qualities:[/b] Angelic moral boost, damage reduction 5/evil, darkvision 60 ft., immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 19, tongues [b]Saves:[/b] Fort +4 (+8 against poison), Ref +7, Will +5 [b]Abilities:[/b] Str 12, Dex 18, Con 13, Int 14, Wis 15, Cha 17 [b]Skills:[/b] Concentration +6, Diplomacy +13, Gather Information +8, Heal +7, Knowledge (Arcana) +7, Knowledge (Religion) +7, Knowledge (The Planes) +7, Listen +7, Sense Motive +9, Spot +7 [b]Feats:[/b] Negotiator, Skill Focus (Diplomacy) (B) [b]Environment:[/b] Any good-aligned plane [b]Organization:[/b] Solitary, pair, or angelic squad (1 plus a squad of any upper planer creature) [b]Challenge Rating:[/b] 3 [b]Treasure:[/b] Standard [b]Alignment:[/b] Always good (any) [b]Advancement:[/b] 4-6 HD (Medium) [b]Level Adjustment:[/b] - [i]An angelic form stands in front of you. Its body seams covered in a white robe that covers all there body except there golden eyes and its white wings.[/i] Angelic Messengers are one of the main messengers of the upper planes. Their second purpose is to help the upper planer armies as support. They work in all cases to try to boost the moral of their allies in combat or otherwise. Angelic messengers speak Celestial, Draconic, and Common, though they can communicate with almost any creature thanks to their [i]tongues[/i] ability. An angelic Messenger is about 5 feet tall and weighs about 120 pounds. [b]Combat [/b] An angelic messenger is not the type that likes close combat. They would rather get away if they are on there own to get to where they where going then fight. When they are teamed up with others of the upper planes, they try to help as much as they can. Their angelic boost ability helps their allies in combat even when the angelic messenger stays farther in the back of the combat. An angelic messenger’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction. [b]Spell-like Abilities:[/b] At will-[i]Cure Miner Wounds, Detect evil, Light, Message[/i]; 5/day-[i]Lantern light[/i]*. Caster level 4th. The save DC are Charisma-based. [b]Angelic Moral Boost (Su):[/b] Any creature within 90 ft. with the good subtype gains a moral bonus to there attack and damage roles equal to the angelic messengers Charisma modifier (usually +3). This ability does not stack with other angelic messengers’ moral boosting effects, use the better value. *See the Book of Exalted Deeds for this spell [/QUOTE]
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