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The Angry GM on D&D Encounters
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<blockquote data-quote="MerricB" data-source="post: 6715129" data-attributes="member: 3586"><p>The basic problem we have is that D&D Encounters was originally a program to introduce new players to D&D, but it is no longer exclusively that. Instead, D&D Encounters is everyone-plays-D&D-day (otherwise known as Wednesday), married with a preview of the big adventure.</p><p></p><p>Honestly, you could very easily run one of the Harried in Hillsfar scenarios each week for 5 weeks, then a couple of the 2-hour adventures (levels 1-4) that have just been released and that would make an entirely suitable introductory program.</p><p></p><p>Encounters suffers because of this in-between state, but Angry's mainly working from the old definition. </p><p></p><p>Angry also doesn't see all the problems inherent in the introductory-only scenarios; allowing extended play of adventures on Wednesday has meant a lot of experienced players like playing them, rather than just new players, with experienced players getting fed up at only being able to play level 1-3 adventures each week for years on end.</p><p></p><p>I thought Angry wrote a really good, insightful article, but I think the program is better and more expansive than he thinks.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6715129, member: 3586"] The basic problem we have is that D&D Encounters was originally a program to introduce new players to D&D, but it is no longer exclusively that. Instead, D&D Encounters is everyone-plays-D&D-day (otherwise known as Wednesday), married with a preview of the big adventure. Honestly, you could very easily run one of the Harried in Hillsfar scenarios each week for 5 weeks, then a couple of the 2-hour adventures (levels 1-4) that have just been released and that would make an entirely suitable introductory program. Encounters suffers because of this in-between state, but Angry's mainly working from the old definition. Angry also doesn't see all the problems inherent in the introductory-only scenarios; allowing extended play of adventures on Wednesday has meant a lot of experienced players like playing them, rather than just new players, with experienced players getting fed up at only being able to play level 1-3 adventures each week for years on end. I thought Angry wrote a really good, insightful article, but I think the program is better and more expansive than he thinks. Cheers! [/QUOTE]
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