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The Angry GM on D&D Encounters
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<blockquote data-quote="Coredump" data-source="post: 6715516" data-attributes="member: 6939"><p>I disagree that OotA is bad for new players. I have found it is only the *experienced* players that balk at losing their gear or not having all their normal options present. New players don't know what is 'normal' and thus adapt just fine. </p><p></p><p>Everyone is familiar with the 'jailbreak' trope and can work with that pretty readily. </p><p></p><p>I will agree that OotA is much better with an experienced DM, but that is a different matter. I have seen inexperienced DMs manage it adequately. And well, bad DMs are bad regardless of the material.</p><p></p><p>While AL is designed to allow for drop-in drop-out... it also needs to meet the needs and desires of folks that are reliable and consistent. For many people, Wednesday night is their DnD night....every Wednesday...every week. As a player, and as a DM, I *much* prefer the continual storyline...continual adventure...that the Encounters + Hardback provides. While the Expeditions are fun.... they are often rushed for time, or don't allow for as much role-play and environment interaction. </p><p></p><p>We have new players, and they are doing fine, we have people dropping in and out, and that is working okay. (Of course it would be better if everyone made it every week)</p><p></p><p>*IF* a location has almost only transient people with no consistency.... then it might be a problem. So *those* places may be better off not running encounters. But please don't ruin our fun just because some people can't take part.</p><p></p><p>If you have a lot of new people, then run X-1 adventures instead.... or give them some credit and let them play OotA.</p><p></p><p>I get tired of this "concern trolling' about the 'poor new people that need my protection'. Just because they are new, doesn't mean they are stupid. It just isn't that complicated to understand the concept of 'in jail'.</p></blockquote><p></p>
[QUOTE="Coredump, post: 6715516, member: 6939"] I disagree that OotA is bad for new players. I have found it is only the *experienced* players that balk at losing their gear or not having all their normal options present. New players don't know what is 'normal' and thus adapt just fine. Everyone is familiar with the 'jailbreak' trope and can work with that pretty readily. I will agree that OotA is much better with an experienced DM, but that is a different matter. I have seen inexperienced DMs manage it adequately. And well, bad DMs are bad regardless of the material. While AL is designed to allow for drop-in drop-out... it also needs to meet the needs and desires of folks that are reliable and consistent. For many people, Wednesday night is their DnD night....every Wednesday...every week. As a player, and as a DM, I *much* prefer the continual storyline...continual adventure...that the Encounters + Hardback provides. While the Expeditions are fun.... they are often rushed for time, or don't allow for as much role-play and environment interaction. We have new players, and they are doing fine, we have people dropping in and out, and that is working okay. (Of course it would be better if everyone made it every week) *IF* a location has almost only transient people with no consistency.... then it might be a problem. So *those* places may be better off not running encounters. But please don't ruin our fun just because some people can't take part. If you have a lot of new people, then run X-1 adventures instead.... or give them some credit and let them play OotA. I get tired of this "concern trolling' about the 'poor new people that need my protection'. Just because they are new, doesn't mean they are stupid. It just isn't that complicated to understand the concept of 'in jail'. [/QUOTE]
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