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The Angry GM on D&D Encounters
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<blockquote data-quote="Tyranthraxus" data-source="post: 6718132" data-attributes="member: 13335"><p>Kalani: Its entirely possible nobody there had a copy of the Module or anything else Expeditions wise. Its impossible to run a game if nobody actually has the resources on them to run the game. </p><p></p><p>And I agree it is a major problem with the gaming industry. Too many players, too few dms. However the module we are getting for Encounters are not helping. I dont think OOTS is particuarly great for a brand new dm. The party captured and having to work out how to escape is a great story entry point, but I think its one that experienced dms would be able to provide a better scope for a group than a new dm.</p><p></p><p>Id also point to some expeditions scenarios. In more than a few scenarios we have missing stat blocks. Things are referenced, but they are not there. The point of the Expeditions scenarios is that they are mostly self contained (bar of course spell caster opponents.. for which you need to read up on the spells). The issue here being what happens if a monster is missing? </p><p></p><p>You might for example as has been described already get to a store. THere are 12 players and no dms. You step forward to run a game and someone (lets say the shop owner) gives yoo 'The Trials of Manshoon'a Tier 1-4 scenario. After working out that yes everyone there can actually play (the cover says Tier 5-10 and that is a 2 hour game.. when In fact its a Tier 1-4 game that is 4 hours), you quickly rush through and finder that you need to replace a Bandit with a Thug. You soon learn that there are no stats for a Thug there or the hippogriff but you do have stats for a Bandit Captain), normally being a player you dont actually own a monster manual, nobody else there has one and the shop is all out currently.</p><p></p><p>So you basically decide to ignore the tiering within the game on your 7 player table (because too many people pleaded to play and even though you felt uncomforable with 7 players you feel you have to do so (also because the shop owner dosnt like players leaving angry/sad). You then proceed to run the game cold ,missing out on some key points because you missed them on your first readthrough with some points of the game not making sense to some of the players.</p><p></p><p>I would actually point out at this point in time that 'rushing' people into DM cold is NEVER ever a good thing. It can even put players off the game even if they know that the new dm never actually wanted to be the dm that day. Id actually say its far preferrable to just call off that game day and reschedule. (Yeah my example above was a worst case scenario but elements can and do happen)</p><p></p><p>Ive attempted to recuit locally for a long time as I generally wear the the hat of being the Local LC and DM. Ive had reasons like </p><p></p><p>'Oh I dont like to run modules/written scenarios. I want to make stuff up'</p><p>'I dont enjoy dming'</p><p>'I wouldnt know how to'</p><p>'I dont have the time'</p><p>'It costs too much to be a dm'</p><p>'I want to play with my friends'</p><p>'You are too restricted in what you can put in the adventure'</p><p></p><p>and variations on that. Ive finally got a new dm who is willing to run an Expeditions game. Its taken me since Jan of this year.and he is only going to be running a single game of Expeditions a Month. </p><p></p><p>We had 4 tables at the start of Hoard of the Dragon Queen. Now there is my table of Princes of the Apocalypse. We simply lost all those players and dms from D&D to a combination of 'Its too hard to dm' to 'I dont enjoy this anymore'. If I was to stop running Princes, I havnt seen a single soul at my tables on Wed night who would step up to take over and I have asked on several occasions if anyone would consider dming a table even on an infrequent rarity.</p></blockquote><p></p>
[QUOTE="Tyranthraxus, post: 6718132, member: 13335"] Kalani: Its entirely possible nobody there had a copy of the Module or anything else Expeditions wise. Its impossible to run a game if nobody actually has the resources on them to run the game. And I agree it is a major problem with the gaming industry. Too many players, too few dms. However the module we are getting for Encounters are not helping. I dont think OOTS is particuarly great for a brand new dm. The party captured and having to work out how to escape is a great story entry point, but I think its one that experienced dms would be able to provide a better scope for a group than a new dm. Id also point to some expeditions scenarios. In more than a few scenarios we have missing stat blocks. Things are referenced, but they are not there. The point of the Expeditions scenarios is that they are mostly self contained (bar of course spell caster opponents.. for which you need to read up on the spells). The issue here being what happens if a monster is missing? You might for example as has been described already get to a store. THere are 12 players and no dms. You step forward to run a game and someone (lets say the shop owner) gives yoo 'The Trials of Manshoon'a Tier 1-4 scenario. After working out that yes everyone there can actually play (the cover says Tier 5-10 and that is a 2 hour game.. when In fact its a Tier 1-4 game that is 4 hours), you quickly rush through and finder that you need to replace a Bandit with a Thug. You soon learn that there are no stats for a Thug there or the hippogriff but you do have stats for a Bandit Captain), normally being a player you dont actually own a monster manual, nobody else there has one and the shop is all out currently. So you basically decide to ignore the tiering within the game on your 7 player table (because too many people pleaded to play and even though you felt uncomforable with 7 players you feel you have to do so (also because the shop owner dosnt like players leaving angry/sad). You then proceed to run the game cold ,missing out on some key points because you missed them on your first readthrough with some points of the game not making sense to some of the players. I would actually point out at this point in time that 'rushing' people into DM cold is NEVER ever a good thing. It can even put players off the game even if they know that the new dm never actually wanted to be the dm that day. Id actually say its far preferrable to just call off that game day and reschedule. (Yeah my example above was a worst case scenario but elements can and do happen) Ive attempted to recuit locally for a long time as I generally wear the the hat of being the Local LC and DM. Ive had reasons like 'Oh I dont like to run modules/written scenarios. I want to make stuff up' 'I dont enjoy dming' 'I wouldnt know how to' 'I dont have the time' 'It costs too much to be a dm' 'I want to play with my friends' 'You are too restricted in what you can put in the adventure' and variations on that. Ive finally got a new dm who is willing to run an Expeditions game. Its taken me since Jan of this year.and he is only going to be running a single game of Expeditions a Month. We had 4 tables at the start of Hoard of the Dragon Queen. Now there is my table of Princes of the Apocalypse. We simply lost all those players and dms from D&D to a combination of 'Its too hard to dm' to 'I dont enjoy this anymore'. If I was to stop running Princes, I havnt seen a single soul at my tables on Wed night who would step up to take over and I have asked on several occasions if anyone would consider dming a table even on an infrequent rarity. [/QUOTE]
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