Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Angry GM on D&D Encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tia Nadiezja" data-source="post: 6722542" data-attributes="member: 6778763"><p>I'm actually kind of done excusing the AL staff for the problems with Adventurer's League. The problems do lie mainly on the WotC/contracted adventurer developer side, but the AL staff - on Facebook, on the WotC forums, and here - have a single habit that makes the issues Adventurer's League's issues far, far worse.</p><p></p><p><em>They never actually listen.</em> Every time - every <em>single</em> time - I see people talk about problems with AL's organizational structure and content, be it adventure design, the fact that the hardcovers aren't actually well-suited for drop-in drop-out play, the complete failure of coordination with content developers that's led to the SCAG being banned from the season its own marketing copy says it's being published for, the fact that the people who actually sit in stores and run games don't understand how the structure works... the response of AL's organizational structure has been a combination of simply deleting posts (which has happened a few times that I've seen on Facebook) and saying that the problem lies on the individual store/GM level and that AL has no need to do anything about it.</p><p></p><p>Adventurer's League <em>is a mess.</em> I've played at multiple stores in multiple cities, and <em>no one</em> who's been running games has actually understood the entirety of how the system works. Information is disseminated poorly, the adventures themselves are badly suited to the format in which they are being run, there are absolutely ridiculous, needless restrictions on both how characters are built and how they are played (why ban the Elemental Evil companion from being used with a Rage of Demons character when there are <em>absolutely no possible</em> rules interactions between tiny variants on backgrounds in the RoD material and a few dozen spells in the Elemental Evil stuff)... and every time any of that, at all, is talked about, individual GMs and players and stores are blamed when the fault lies squarely in the way Adventurer's League is structured.</p><p></p><p>It needs to stop.</p></blockquote><p></p>
[QUOTE="Tia Nadiezja, post: 6722542, member: 6778763"] I'm actually kind of done excusing the AL staff for the problems with Adventurer's League. The problems do lie mainly on the WotC/contracted adventurer developer side, but the AL staff - on Facebook, on the WotC forums, and here - have a single habit that makes the issues Adventurer's League's issues far, far worse. [I]They never actually listen.[/I] Every time - every [I]single[/I] time - I see people talk about problems with AL's organizational structure and content, be it adventure design, the fact that the hardcovers aren't actually well-suited for drop-in drop-out play, the complete failure of coordination with content developers that's led to the SCAG being banned from the season its own marketing copy says it's being published for, the fact that the people who actually sit in stores and run games don't understand how the structure works... the response of AL's organizational structure has been a combination of simply deleting posts (which has happened a few times that I've seen on Facebook) and saying that the problem lies on the individual store/GM level and that AL has no need to do anything about it. Adventurer's League [I]is a mess.[/I] I've played at multiple stores in multiple cities, and [I]no one[/I] who's been running games has actually understood the entirety of how the system works. Information is disseminated poorly, the adventures themselves are badly suited to the format in which they are being run, there are absolutely ridiculous, needless restrictions on both how characters are built and how they are played (why ban the Elemental Evil companion from being used with a Rage of Demons character when there are [I]absolutely no possible[/i] rules interactions between tiny variants on backgrounds in the RoD material and a few dozen spells in the Elemental Evil stuff)... and every time any of that, at all, is talked about, individual GMs and players and stores are blamed when the fault lies squarely in the way Adventurer's League is structured. It needs to stop. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Angry GM on D&D Encounters
Top