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<blockquote data-quote="Steve_MND" data-source="post: 6724638" data-attributes="member: 6801314"><p>I disagree. In fact, I disagree most emphatically.</p><p></p><p>The whole point behind Organized Play is the idea that you can participate in it wherever you are. You can grab your character from your home in New York, where you play AL with friends in your local game store, and then be able to sit down at another game store when you're on a two-day stopover in Chicago or something, or a convention you visit, or when you're out visiting the inlaws in Seattle.</p><p></p><p>And the only way that works is by having consistent rules. Not necessarily ad-hoc <em>rulings </em>mind you, which are always going to pop up and vary from DM to DM. But consistent <em>rules </em>are the heartbeat of any Organized Play campaign.</p><p></p><p>And your doomsday scenario of how a top-down approach might work I think is a bit draconic in your speculation. In fact, I would imagine we'd have a lot <em>less </em>muddling about and a far more streamlined of a situation than we have now. Right now, we have very few <em>actual official rules</em> (in the form of the various AL PDFs and the official errata sheet), but hundreds upon hundreds of <em>potential unofficial rulings</em> (in the form of Sage Advice tweets, forums threads, facebook posts, coordinator tweets, etc.), that a DM might or might not go with, depending on their own preferences. And that's assuming one can even find them all out there to begin with.</p><p></p><p>Having a top-down "let the people running the game make official rulings if they are needed" setup I think would help immensely. You'd have <em>one singular spot</em> where DMs need to review all the possible rulings that the campaign staff feel is necessary to ensure that consistent play experience, and leave the rest to the DMs to deal with at the table. I think that would make things easier, smoother and simpler. And it only needs to be as detailed and comprehensive as the staff feels it necessary to have.</p><p></p><p>And here's my dirty little secret as well -- the whole Regional Coordinators/Local Coordinators thing? <em>Totally unneeded to actually run an Organized Play Campaign</em>. Plenty of OP campaigns have been run in the past without them. They are needed (so to speak) <em>here</em>, because AL is a <em>marketing campaign</em> as much as a gaming campaign, so they functionally act in the same role as sales reps for the various stores. But they don't need to be there to help run the campaign, and they don't need to be involved in the dissemination or enforcing of the rules, either.</p></blockquote><p></p>
[QUOTE="Steve_MND, post: 6724638, member: 6801314"] I disagree. In fact, I disagree most emphatically. The whole point behind Organized Play is the idea that you can participate in it wherever you are. You can grab your character from your home in New York, where you play AL with friends in your local game store, and then be able to sit down at another game store when you're on a two-day stopover in Chicago or something, or a convention you visit, or when you're out visiting the inlaws in Seattle. And the only way that works is by having consistent rules. Not necessarily ad-hoc [I]rulings [/I]mind you, which are always going to pop up and vary from DM to DM. But consistent [I]rules [/I]are the heartbeat of any Organized Play campaign. And your doomsday scenario of how a top-down approach might work I think is a bit draconic in your speculation. In fact, I would imagine we'd have a lot [I]less [/I]muddling about and a far more streamlined of a situation than we have now. Right now, we have very few [I]actual official rules[/I] (in the form of the various AL PDFs and the official errata sheet), but hundreds upon hundreds of [I]potential unofficial rulings[/I] (in the form of Sage Advice tweets, forums threads, facebook posts, coordinator tweets, etc.), that a DM might or might not go with, depending on their own preferences. And that's assuming one can even find them all out there to begin with. Having a top-down "let the people running the game make official rulings if they are needed" setup I think would help immensely. You'd have [I]one singular spot[/I] where DMs need to review all the possible rulings that the campaign staff feel is necessary to ensure that consistent play experience, and leave the rest to the DMs to deal with at the table. I think that would make things easier, smoother and simpler. And it only needs to be as detailed and comprehensive as the staff feels it necessary to have. And here's my dirty little secret as well -- the whole Regional Coordinators/Local Coordinators thing? [I]Totally unneeded to actually run an Organized Play Campaign[/I]. Plenty of OP campaigns have been run in the past without them. They are needed (so to speak) [I]here[/I], because AL is a [I]marketing campaign[/I] as much as a gaming campaign, so they functionally act in the same role as sales reps for the various stores. But they don't need to be there to help run the campaign, and they don't need to be involved in the dissemination or enforcing of the rules, either. [/QUOTE]
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