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The Answer is not (always) on your Character Sheet
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<blockquote data-quote="bloodtide" data-source="post: 9326068" data-attributes="member: 6684958"><p>I would disagree.</p><p></p><p>Yes, a lot of DMs force only pure crunch rule mechanics with zero role playing for combat. Though most of these DMs will do this for all game actions. You can only get past the Gate Guard if your character makes a charisma check, type DMs. And even a lot of the DMs that are left will still want the crunch rule mechanics in combat for "feel" or "balance" or some other feeling. </p><p></p><p>But you can use "not on your character sheet" actions for things like battlefield control. Force a foe to fight on a ledge, on a slick surface, in water and so on. Or just knocking things down to make hard terrain. And you can even kill foes too. Get them on a high spot like a bridge walkway...and cut it loose. Get them in a room full of water. Drop them in a vat of acid or pool of lava. Drop a boulder on them. </p><p></p><p>For combat, way too many DMs and players are stuck in the box of combat must be like a video game: each side takes a turn to make an attack and do damage and the hit points go down. The side to loose all there hit points first looses. </p><p></p><p>Though there are ways to inflict damage that are not "I roll a 1d20 to hit" type attacks. For example, trapping a foe in an area that is on fire will cause them damage. Or if you trap the foe underwater: the AC of 30 with 200 hp don't matter if the foe is at the bottom of a river chained to a rock.....</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9326068, member: 6684958"] I would disagree. Yes, a lot of DMs force only pure crunch rule mechanics with zero role playing for combat. Though most of these DMs will do this for all game actions. You can only get past the Gate Guard if your character makes a charisma check, type DMs. And even a lot of the DMs that are left will still want the crunch rule mechanics in combat for "feel" or "balance" or some other feeling. But you can use "not on your character sheet" actions for things like battlefield control. Force a foe to fight on a ledge, on a slick surface, in water and so on. Or just knocking things down to make hard terrain. And you can even kill foes too. Get them on a high spot like a bridge walkway...and cut it loose. Get them in a room full of water. Drop them in a vat of acid or pool of lava. Drop a boulder on them. For combat, way too many DMs and players are stuck in the box of combat must be like a video game: each side takes a turn to make an attack and do damage and the hit points go down. The side to loose all there hit points first looses. Though there are ways to inflict damage that are not "I roll a 1d20 to hit" type attacks. For example, trapping a foe in an area that is on fire will cause them damage. Or if you trap the foe underwater: the AC of 30 with 200 hp don't matter if the foe is at the bottom of a river chained to a rock..... [/QUOTE]
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