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The Answer is not (always) on your Character Sheet
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<blockquote data-quote="bloodtide" data-source="post: 9326645" data-attributes="member: 6684958"><p>One of my players...Kyle....is a good example of a Off the Character Sheet type of player.</p><p></p><p>Kyle always plays sneaky stealthy character. But NOT in the 3E/5E style of a "striker doing tons of damage". He plays a 2E type Thief that Avoids All Direct Combat nearly all of the time.</p><p></p><p>In melee, his characters will do battlefield control or helpful actions. Opening or closing doors, starting fires, knocking over furniture to block passageways, cutting tapestries off walls, and so on. </p><p></p><p>Of course, his character needs an environment they can react in...but that is not a problem for me. Though it is common for many DMs to do the "video game environment", where the characters can't touch or effect anything except for a few marked things.</p><p></p><p>Also, Illusionists in general...and any edition....have a lot of image type spells that have little or often no mechanical effect. But they can still have huge effects on game play. You can make an illusion of say a bag of coins to trick many foes into doing something like stopping to pick it up or step on a trap. This is "Beyond the Rules", though using the spell is "On the Character Sheet". And, oddly, many of the DMs that would ignore or not allow a PC to drop a real bag of gold and have any effect in the game...will suddenly be "Okay" if a spellcaster makes an illusion of a bag of gold and have a huge impact in game play. But then too, some DMs make all illusions, except the mechanical ones, useless.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9326645, member: 6684958"] One of my players...Kyle....is a good example of a Off the Character Sheet type of player. Kyle always plays sneaky stealthy character. But NOT in the 3E/5E style of a "striker doing tons of damage". He plays a 2E type Thief that Avoids All Direct Combat nearly all of the time. In melee, his characters will do battlefield control or helpful actions. Opening or closing doors, starting fires, knocking over furniture to block passageways, cutting tapestries off walls, and so on. Of course, his character needs an environment they can react in...but that is not a problem for me. Though it is common for many DMs to do the "video game environment", where the characters can't touch or effect anything except for a few marked things. Also, Illusionists in general...and any edition....have a lot of image type spells that have little or often no mechanical effect. But they can still have huge effects on game play. You can make an illusion of say a bag of coins to trick many foes into doing something like stopping to pick it up or step on a trap. This is "Beyond the Rules", though using the spell is "On the Character Sheet". And, oddly, many of the DMs that would ignore or not allow a PC to drop a real bag of gold and have any effect in the game...will suddenly be "Okay" if a spellcaster makes an illusion of a bag of gold and have a huge impact in game play. But then too, some DMs make all illusions, except the mechanical ones, useless. [/QUOTE]
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