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The Anti-Magic Mage
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<blockquote data-quote="Corlon" data-source="post: 645055" data-attributes="member: 6905"><p><strong>Improved Dispelling</strong></p><p>prereqs: none</p><p>benefit: +2 to all dispel checks</p><p></p><p><strong>Dispelling Mastery</strong></p><p>prereqs: Improved Dispelling</p><p>benefit: additional +2 to all dispel checks</p><p></p><p><strong>Improved Dispelling Master</strong></p><p>prereqs: Dispelling Mastery</p><p>benefit: yet another addition +2 to all dispel checks</p><p></p><p><strong>Arcane Feedback:</strong></p><p>prereqs: none</p><p>benefit: Whenever an Arcane spellcaster fails to beat your SR, they take 1d4 plus the level of the spell which they tried to cast on you in damage. If they succeed at a Will save (DC15), they take half damage.</p><p></p><p><strong>Improved Arcane Feedback</strong></p><p>prereqs: Arcane Feedback</p><p>benefit: as Arcane feedback, except 1d8 damage, and DC 20</p><p></p><p><strong>Arcane Feedback Mastery</strong></p><p>prereqs: Improved Arcane Feedback</p><p>benefit: as Arcane feedback, except 1d12 damage, and DC25</p><p></p><p><strong>Smite Magi</strong></p><p>prereqs: none</p><p>benefit: once per day, the Anti-Magic Mage adds his Charisma bonus to attack, and class level to damage. Only used against spellcasters. Can be used with any Target spell or spell that requires an attack roll.</p><p></p><p><strong>Extra Smite Magi</strong></p><p>prereqs: Smite Magi</p><p>benefit: the Mage can smite Magi one more time per day</p><p>special: can be taken multiple times, each time adding one additional use.</p><p></p><p><strong>Anti-Magic Spell</strong></p><p>prereqs: none</p><p>benefit: by using up a spell slot that could be used to cast a dispel magic spell, you may imbue and other spell with anti-magic powers. This gives dispel magic the radius, range, and save of the spell cast (if you have spell focus evocation, and you imbue a fireball, it upgrades it) in addition to the normal spell effect. These spells are also uncounterable except by a dispel or greater dispel magic, and even then the character gets a +4 to the opposed check.</p><p></p><p><strong>Improved Anti-Magic Spell</strong></p><p>prereqs: Anti-Magic Spell</p><p>benefit: As Anti-Magic Spell except that the dispel spell uses up a slot one level lower (this is useless to wizards unless they get instant anti-magic, see below)</p><p></p><p><strong>Instant Anti-Magic</strong></p><p>prereqs: none</p><p>benefit: Any anti-magic or dispel spell my now be cast spontaneously by the Anti-Magic Mage.</p><p></p><p><strong>Disrupt Magic</strong></p><p>prereqs: Anti-Magic Mage lv 5+</p><p>benefit: Any spells dispeled or countered by the Anti-Magic Mage don't simply dissapear, but lash out and destroy things. When they are countered they deal 1d4 damage per spell level to everyone within 5ft. of the spell (in cases of countering, count the 5ft. radius as eminating from the caster) unless they make a reflex save (DC normal for the countering or dispel spell cast) for half damage.</p><p></p><p>How are these going so far?</p><p>Are some a bit too powerful?</p><p>Right now a lower spell slot for dispel spells looks a bit powerful to me...</p></blockquote><p></p>
[QUOTE="Corlon, post: 645055, member: 6905"] [B]Improved Dispelling[/B] prereqs: none benefit: +2 to all dispel checks [B]Dispelling Mastery[/B] prereqs: Improved Dispelling benefit: additional +2 to all dispel checks [B]Improved Dispelling Master[/B] prereqs: Dispelling Mastery benefit: yet another addition +2 to all dispel checks [B]Arcane Feedback:[/B] prereqs: none benefit: Whenever an Arcane spellcaster fails to beat your SR, they take 1d4 plus the level of the spell which they tried to cast on you in damage. If they succeed at a Will save (DC15), they take half damage. [B]Improved Arcane Feedback[/B] prereqs: Arcane Feedback benefit: as Arcane feedback, except 1d8 damage, and DC 20 [B]Arcane Feedback Mastery[/B] prereqs: Improved Arcane Feedback benefit: as Arcane feedback, except 1d12 damage, and DC25 [B]Smite Magi[/B] prereqs: none benefit: once per day, the Anti-Magic Mage adds his Charisma bonus to attack, and class level to damage. Only used against spellcasters. Can be used with any Target spell or spell that requires an attack roll. [B]Extra Smite Magi[/B] prereqs: Smite Magi benefit: the Mage can smite Magi one more time per day special: can be taken multiple times, each time adding one additional use. [B]Anti-Magic Spell[/B] prereqs: none benefit: by using up a spell slot that could be used to cast a dispel magic spell, you may imbue and other spell with anti-magic powers. This gives dispel magic the radius, range, and save of the spell cast (if you have spell focus evocation, and you imbue a fireball, it upgrades it) in addition to the normal spell effect. These spells are also uncounterable except by a dispel or greater dispel magic, and even then the character gets a +4 to the opposed check. [B]Improved Anti-Magic Spell[/B] prereqs: Anti-Magic Spell benefit: As Anti-Magic Spell except that the dispel spell uses up a slot one level lower (this is useless to wizards unless they get instant anti-magic, see below) [B]Instant Anti-Magic[/B] prereqs: none benefit: Any anti-magic or dispel spell my now be cast spontaneously by the Anti-Magic Mage. [B]Disrupt Magic[/B] prereqs: Anti-Magic Mage lv 5+ benefit: Any spells dispeled or countered by the Anti-Magic Mage don't simply dissapear, but lash out and destroy things. When they are countered they deal 1d4 damage per spell level to everyone within 5ft. of the spell (in cases of countering, count the 5ft. radius as eminating from the caster) unless they make a reflex save (DC normal for the countering or dispel spell cast) for half damage. How are these going so far? Are some a bit too powerful? Right now a lower spell slot for dispel spells looks a bit powerful to me... [/QUOTE]
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