Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
The Antigrol Tide (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallak" data-source="post: 2691122" data-attributes="member: 37105"><p><em>Braer braces his feet and grabs the big wheel with both hands, straining to control the ship's turn to port. The ship begins to turn, and the angle of the deck slowly begins to slacken.</em></p><p><em></em></p><p><em>Colmarr grabs the coiled end of a sail line and deftly loops it around his waist and ties a knot. Glancing around, he spies another coiled rope on the deck not yet attached to anything.</em></p><p><em></em></p><p><em>Despite the lessening pitch of the ship's deck, Magyar continues to slide across the planks. Just as his right hand finds the trailing edge of a rope, he feels his feet fetch up against the port gunnel.</em></p><p><em></em></p><p><em>Captain Ben stumbles and keeps his feet, unfortunate for the big man. Had he fallen, he may have slid into the gunnel like Mag. Instead, and he pitches over backwards. His right hand manages the grab the railing as he goes over, his left quickly coming up as well, and he hangs there.</em></p><p><em></em></p><p><em>Up above the ship, N'un T'Chauck slowly advances towards Troth along the inside of the shards. As the boat begins to slowly right itself, his descent becomes more and more vertical. Were the boat to come fully back to rest on an even keel it would be N'un T'Chauck hanging from the ropes and Troth resting on them.</em></p><p><em></em></p><p><em>Finally reaching his destination safely, N'un T'Chauck prepares to help the shorter, stockier man. He can see that Torth's right leg is entwined in the ropes, his knee hooked over a horizontal rope, his calf wrapped around a vertical one, and his foot caught under another crossing rope. Whether by accident or instinct, it surely saved Troth's life. Now N'un T'Chauck must decide whether to cut Troth free--a dangerous move--or attempt to unentwine the man's leg--risky, given the circumstances and possibilty for further damage to the leg. He could also try to help the man back up to secure himself, but Troth is bellowing rather loudly at the moment.</em></p><p><em></em></p><p><em>Troth feels that his right knee has been twisted rather badly. It is aflame with pain. He isn't able to sit up and grab the rope with his hands, but he might be able to hook his other leg and make himself more secure. As the boat begins to right itself, the ropes twist his knee even more painfully.</em></p><p><em></em></p><p><em>High above the boat, the two men can still hear Grondar's curses and the clanking of his chain rising on the wind. Grondar stuggles to his feet. His head smarts something fierce, and he feels a bit woozy. He leans on his spear and puts his other hand against the wall. The ship seems to not only be rocking side to side and bobbing up and down, but spinning in circles as well.</em></p></blockquote><p></p>
[QUOTE="Mallak, post: 2691122, member: 37105"] [i]Braer braces his feet and grabs the big wheel with both hands, straining to control the ship's turn to port. The ship begins to turn, and the angle of the deck slowly begins to slacken. Colmarr grabs the coiled end of a sail line and deftly loops it around his waist and ties a knot. Glancing around, he spies another coiled rope on the deck not yet attached to anything. Despite the lessening pitch of the ship's deck, Magyar continues to slide across the planks. Just as his right hand finds the trailing edge of a rope, he feels his feet fetch up against the port gunnel. Captain Ben stumbles and keeps his feet, unfortunate for the big man. Had he fallen, he may have slid into the gunnel like Mag. Instead, and he pitches over backwards. His right hand manages the grab the railing as he goes over, his left quickly coming up as well, and he hangs there. Up above the ship, N'un T'Chauck slowly advances towards Troth along the inside of the shards. As the boat begins to slowly right itself, his descent becomes more and more vertical. Were the boat to come fully back to rest on an even keel it would be N'un T'Chauck hanging from the ropes and Troth resting on them. Finally reaching his destination safely, N'un T'Chauck prepares to help the shorter, stockier man. He can see that Torth's right leg is entwined in the ropes, his knee hooked over a horizontal rope, his calf wrapped around a vertical one, and his foot caught under another crossing rope. Whether by accident or instinct, it surely saved Troth's life. Now N'un T'Chauck must decide whether to cut Troth free--a dangerous move--or attempt to unentwine the man's leg--risky, given the circumstances and possibilty for further damage to the leg. He could also try to help the man back up to secure himself, but Troth is bellowing rather loudly at the moment. Troth feels that his right knee has been twisted rather badly. It is aflame with pain. He isn't able to sit up and grab the rope with his hands, but he might be able to hook his other leg and make himself more secure. As the boat begins to right itself, the ropes twist his knee even more painfully. High above the boat, the two men can still hear Grondar's curses and the clanking of his chain rising on the wind. Grondar stuggles to his feet. His head smarts something fierce, and he feels a bit woozy. He leans on his spear and puts his other hand against the wall. The ship seems to not only be rocking side to side and bobbing up and down, but spinning in circles as well.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Antigrol Tide (IC)
Top