Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
The Antigrol Tide (OOC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MummyKitty" data-source="post: 2655448" data-attributes="member: 36179"><p><strong>N’un T’Chauck the Tahk’Wam Warrior</strong></p><p></p><p>N’un T’Chauck the Tahk’Wam Warrior (folks call him Noonchuck in Common)</p><p></p><p>Revised</p><p></p><p>2nd Level Barbarian </p><p></p><p>Background: Warrior</p><p>Age: 19</p><p>Height: 6’</p><p>Weight: 176</p><p>Hair: Black</p><p>Eyes: Dark brown</p><p>Class: Barbarian</p><p>Level: 1</p><p>Alignment: Neutral</p><p>Experience: 1,000</p><p>Deity: “The Old One” a spirit deity that lives under the sea.</p><p></p><p>Statistics:</p><p></p><p>STR – 14 (+2) 6pts.</p><p>DEX – 16 (+3) 10pts.</p><p>CON – 14 (+2) 6pts</p><p>INT – 10 (0) 2pts</p><p>WIS – 14 (+2) 6pts</p><p>CHA – 10 (0) 2pts</p><p>Total 32pts</p><p></p><p>Hit Points: 18 (Warrior half d8 (+4), Barbarian d12 (+12), Con bonus +2)</p><p>[NOTE: Need to add second level HP still]</p><p></p><p>Saving Throws: </p><p>Fortitude: +3</p><p>Reflex: 0</p><p>Will: 0</p><p></p><p>Armor Class: 13 (not wearing armor)</p><p></p><p>Base Speed: 40 (w/o armor)</p><p></p><p>Base Attack Bonus: +5 (+1 Warrior, +2 Barbarian, +2 Strength)</p><p></p><p>Weapons/attacks:</p><p>Harpoon, Stone Knife (Iuak), Ice Axe (All from Frostburn)</p><p></p><p>Skills:</p><p></p><p>CLASS SKILLS (Total Skill Points: Warrior +8, Barbarian +16, Human +4 = 28)</p><p></p><p>WARRIOR:</p><p>Climb +6 (Str +2)* Rank 4</p><p>Intimidate +0 (Cha)* Rank 0</p><p>Jump +6 (Str +2)* Rank 4</p><p>Ride +3 (Dex +3)* Rank 0</p><p>Swim +6 (Str +2)* Rank 4</p><p></p><p>BARBARIAN:</p><p>Craft (Int) +2 (Primitive Weapons, Stone/ Bone/ Wood) (Int +0) Rank 2</p><p>Listen +6 (Wis +2) Rank 2</p><p>Survival +6 (Wis +2) Rank 4</p><p>Profession (Sailor) +5 (Wis +2) Rank 3</p><p></p><p>*indicates class skill for both Warrior and Barbarian</p><p></p><p>NON-CLASS SKILLS</p><p></p><p>Use Rope +4 (Dex +3) Rank 1</p><p>Spot +3 (Wis +2) Rank 1</p><p>Handle Animal +0 (Cha)** Rank 0</p><p></p><p>(**NOTE: Handle Animal, which is usually a class skill for Barbarian/Warrior, is not a class skill for Noonchuck, it was exchanged for Profession (Sailor) given the sea going nature of his culture.)</p><p></p><p>Feats (from Frostburn):</p><p>Exotic Weapon Proficiency (Harpoon)</p><p>Sea Legs (As long as he is on board a ship, he gets +2 on balance and tumble rolls, and a +1 on initiative.)</p><p></p><p>Class Feature (Warrior): Proficient in all simple and martial weapons and all armor and shields.</p><p></p><p>Class Feature (Barbarian): Proficient in all simple and martial weapons and light-med. armor and shields (ex. Tower).</p><p></p><p>Uncanny Dodge (Barbarian): Dex bonus to AC even when caught flat-footed or attacked by invisible opponant.</p><p></p><p>Fast Movement, Rage, illiterate (can speak common)</p><p></p><p>Harpoon (exotic weapon, 15gp, dam. S 1d8, dam M 1d10, x2 crit., 30 ft range weighs 10 lbs, piercing):</p><p></p><p>The harpoon is a broad-bladed spear forged with barbs. The shaft of the harpoon has a trailing rope attached to control harpooned opponents. Though designed for hunting whales and large sea creatures, the harpoon can be used on dry land.</p><p></p><p>If it deals damage, the harpoon lodges in an opponent who fails a Reflex saving through (DC 10+ dam). A harpooned creature moves at only half speed and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check wile holding it, the harpooned creature can move only within the limits that the rope allows (the trailing rope is 30 ft long). If the harpooned creature attempts to cast a spell, it must succeed on a DC 15 concentration check or lose the spell.</p><p></p><p>The harpooned creature can pull the harpoon from its wound if it has two free hands and takes a full round action to do so, but it deals damage to itself equal to the initial damage the harpoon dealt. A character who succeeds on a DC 15 Heal check can remove a harpoon without further damage.</p><p></p><p>Languages:</p><p>Common (speak only)</p><p>Tahk’Wam Tribal Tongue (speak only, no written language) This is a dialect of a commonly spoken language in the northern arctic region of the world.</p><p></p><p>Equipment: </p><p>Harpoon 15gp</p><p>Ice Axe 10gp (1d4/1d6, x4 crit, 5 lbs, piercing or slashing)</p><p>Large obsidian dagger (Treat as Iuak 1d4/1d6, 19-20/x2 crit, 4lbs, slashing)</p><p>Seal skin cold weather clothing</p><p>Light traveling clothing</p><p>Bear fur bedroll</p><p>Soft leather boots</p><p>Belt pouch with coins, fishing line and hooks, some rations (smoked fish or jerky)</p><p>Waterskin</p><p></p><p>Wealth: about 30 gp.</p></blockquote><p></p>
[QUOTE="MummyKitty, post: 2655448, member: 36179"] [b]N’un T’Chauck the Tahk’Wam Warrior[/b] N’un T’Chauck the Tahk’Wam Warrior (folks call him Noonchuck in Common) Revised 2nd Level Barbarian Background: Warrior Age: 19 Height: 6’ Weight: 176 Hair: Black Eyes: Dark brown Class: Barbarian Level: 1 Alignment: Neutral Experience: 1,000 Deity: “The Old One” a spirit deity that lives under the sea. Statistics: STR – 14 (+2) 6pts. DEX – 16 (+3) 10pts. CON – 14 (+2) 6pts INT – 10 (0) 2pts WIS – 14 (+2) 6pts CHA – 10 (0) 2pts Total 32pts Hit Points: 18 (Warrior half d8 (+4), Barbarian d12 (+12), Con bonus +2) [NOTE: Need to add second level HP still] Saving Throws: Fortitude: +3 Reflex: 0 Will: 0 Armor Class: 13 (not wearing armor) Base Speed: 40 (w/o armor) Base Attack Bonus: +5 (+1 Warrior, +2 Barbarian, +2 Strength) Weapons/attacks: Harpoon, Stone Knife (Iuak), Ice Axe (All from Frostburn) Skills: CLASS SKILLS (Total Skill Points: Warrior +8, Barbarian +16, Human +4 = 28) WARRIOR: Climb +6 (Str +2)* Rank 4 Intimidate +0 (Cha)* Rank 0 Jump +6 (Str +2)* Rank 4 Ride +3 (Dex +3)* Rank 0 Swim +6 (Str +2)* Rank 4 BARBARIAN: Craft (Int) +2 (Primitive Weapons, Stone/ Bone/ Wood) (Int +0) Rank 2 Listen +6 (Wis +2) Rank 2 Survival +6 (Wis +2) Rank 4 Profession (Sailor) +5 (Wis +2) Rank 3 *indicates class skill for both Warrior and Barbarian NON-CLASS SKILLS Use Rope +4 (Dex +3) Rank 1 Spot +3 (Wis +2) Rank 1 Handle Animal +0 (Cha)** Rank 0 (**NOTE: Handle Animal, which is usually a class skill for Barbarian/Warrior, is not a class skill for Noonchuck, it was exchanged for Profession (Sailor) given the sea going nature of his culture.) Feats (from Frostburn): Exotic Weapon Proficiency (Harpoon) Sea Legs (As long as he is on board a ship, he gets +2 on balance and tumble rolls, and a +1 on initiative.) Class Feature (Warrior): Proficient in all simple and martial weapons and all armor and shields. Class Feature (Barbarian): Proficient in all simple and martial weapons and light-med. armor and shields (ex. Tower). Uncanny Dodge (Barbarian): Dex bonus to AC even when caught flat-footed or attacked by invisible opponant. Fast Movement, Rage, illiterate (can speak common) Harpoon (exotic weapon, 15gp, dam. S 1d8, dam M 1d10, x2 crit., 30 ft range weighs 10 lbs, piercing): The harpoon is a broad-bladed spear forged with barbs. The shaft of the harpoon has a trailing rope attached to control harpooned opponents. Though designed for hunting whales and large sea creatures, the harpoon can be used on dry land. If it deals damage, the harpoon lodges in an opponent who fails a Reflex saving through (DC 10+ dam). A harpooned creature moves at only half speed and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check wile holding it, the harpooned creature can move only within the limits that the rope allows (the trailing rope is 30 ft long). If the harpooned creature attempts to cast a spell, it must succeed on a DC 15 concentration check or lose the spell. The harpooned creature can pull the harpoon from its wound if it has two free hands and takes a full round action to do so, but it deals damage to itself equal to the initial damage the harpoon dealt. A character who succeeds on a DC 15 Heal check can remove a harpoon without further damage. Languages: Common (speak only) Tahk’Wam Tribal Tongue (speak only, no written language) This is a dialect of a commonly spoken language in the northern arctic region of the world. Equipment: Harpoon 15gp Ice Axe 10gp (1d4/1d6, x4 crit, 5 lbs, piercing or slashing) Large obsidian dagger (Treat as Iuak 1d4/1d6, 19-20/x2 crit, 4lbs, slashing) Seal skin cold weather clothing Light traveling clothing Bear fur bedroll Soft leather boots Belt pouch with coins, fishing line and hooks, some rations (smoked fish or jerky) Waterskin Wealth: about 30 gp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The Antigrol Tide (OOC)
Top