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The Antigrol Tide (OOC)
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<blockquote data-quote="Mallak" data-source="post: 2705742" data-attributes="member: 37105"><p>You have posed a very well-thought-out question, and you're right, Grondar's head wound sounds pretty bad. As for how much attention it needs, I do not believe there are any trained healers aboard, so you won't get more information about the wound than what has already been given. I leave it to you as players to decide what your characters think about the wound and what sort of appropriate action should be taken. Mag has done the first step in having Grondar hold a handkerchief to his head. If someone were to use a healer's kit (something likely available somewhere on board), then they would specify the things they wish to do (apply antiseptic, wrap the wound, etc.), then a secret check would be made to see how effective they are. Other actions are possible, such as stitching the wound. As Mag noted, a skilled tailor could be just as effective at that as a healer. </p><p></p><p>In the end, though, these things merely assist Grondar in recovering; his body still has to do the work of healing itself (unless, of course, some sort of healing magic is applied). This also means that it is possible for him to recover on his own without any intervention, but in some instances, this might be highly unlikely (for example, if the wound is likely to become infected). In general, though, you shouldn't have to put too much effort into or expend too many resources on things like this. They're meant to add more verisimilitude to the world and add interesting RP possibilities rather than be actual challenges. Never doubt, though, that if you take any sort of wound, it's a good idea to seek medical attention. Just think about what your character would do in the situation, and the right course of action should be obvious. (Head wound? Find a bandage, apply pressure to stop bleeding, etc. Twisted knee? Keep weight off of it for a while, maybe take something for the pain.)</p><p></p><p>Does that answer your question?</p></blockquote><p></p>
[QUOTE="Mallak, post: 2705742, member: 37105"] You have posed a very well-thought-out question, and you're right, Grondar's head wound sounds pretty bad. As for how much attention it needs, I do not believe there are any trained healers aboard, so you won't get more information about the wound than what has already been given. I leave it to you as players to decide what your characters think about the wound and what sort of appropriate action should be taken. Mag has done the first step in having Grondar hold a handkerchief to his head. If someone were to use a healer's kit (something likely available somewhere on board), then they would specify the things they wish to do (apply antiseptic, wrap the wound, etc.), then a secret check would be made to see how effective they are. Other actions are possible, such as stitching the wound. As Mag noted, a skilled tailor could be just as effective at that as a healer. In the end, though, these things merely assist Grondar in recovering; his body still has to do the work of healing itself (unless, of course, some sort of healing magic is applied). This also means that it is possible for him to recover on his own without any intervention, but in some instances, this might be highly unlikely (for example, if the wound is likely to become infected). In general, though, you shouldn't have to put too much effort into or expend too many resources on things like this. They're meant to add more verisimilitude to the world and add interesting RP possibilities rather than be actual challenges. Never doubt, though, that if you take any sort of wound, it's a good idea to seek medical attention. Just think about what your character would do in the situation, and the right course of action should be obvious. (Head wound? Find a bandage, apply pressure to stop bleeding, etc. Twisted knee? Keep weight off of it for a while, maybe take something for the pain.) Does that answer your question? [/QUOTE]
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