Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
The Antigrol Tide (OOC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallak" data-source="post: 2794340" data-attributes="member: 37105"><p>You, and by extension your character, are free to believe whatever you like in any situation. Of course, it goes without saying you should keep it in character, and keep OOC knowledge seperate from IC as best you can. If ever you are in doubt about how your character might react, or if you're fishing for more information, or if you think your character might be suspicious of something, you can ask for a sense motive check. I will then make the check and tell you what your character has learned (if anything).</p><p></p><p>In Player-vs-Player situations it's a little different, but the general rule of thumb is that if one player has their character do or say something which another other player <em>knows</em> is a lie due to OOC knowledge, that calls for a bluff opposed by sense motive. A classic example is a rogue scouting ahead of a party who finds a few gold coins or a gem or something on, say, a dead body. She pockets it, goes back to the party and says, "Hey, I found a dead body." They ask, "Is that it?" and she says, "Yep." That would call for a bluff on her part opposed by sense motive on the part of anyone questioning her. The sense motive check(s) may be modified for how well the other character(s) know(s) her (for example, if she has a history of being dishonest).</p></blockquote><p></p>
[QUOTE="Mallak, post: 2794340, member: 37105"] You, and by extension your character, are free to believe whatever you like in any situation. Of course, it goes without saying you should keep it in character, and keep OOC knowledge seperate from IC as best you can. If ever you are in doubt about how your character might react, or if you're fishing for more information, or if you think your character might be suspicious of something, you can ask for a sense motive check. I will then make the check and tell you what your character has learned (if anything). In Player-vs-Player situations it's a little different, but the general rule of thumb is that if one player has their character do or say something which another other player [i]knows[/i] is a lie due to OOC knowledge, that calls for a bluff opposed by sense motive. A classic example is a rogue scouting ahead of a party who finds a few gold coins or a gem or something on, say, a dead body. She pockets it, goes back to the party and says, "Hey, I found a dead body." They ask, "Is that it?" and she says, "Yep." That would call for a bluff on her part opposed by sense motive on the part of anyone questioning her. The sense motive check(s) may be modified for how well the other character(s) know(s) her (for example, if she has a history of being dishonest). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The Antigrol Tide (OOC)
Top