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<blockquote data-quote="Druke" data-source="post: 2918547" data-attributes="member: 38729"><p>There is a difference between scouting and standing around looking some what pretty</p><p>and contributing nothing. My character is more of a doer and less of an insurance policy. </p><p></p><p></p><p>I don't like to assume death untill I see a body. Many characters have made that mistake. </p><p></p><p>I remeber the friend of the Captain and him I would have no problem turning over the children to but a random guard somwhere in the city may or may not be honorable and even if he is could still turn them over to the wrong people because he is "just following orders"</p><p></p><p></p><p></p><p>Seafarers are usually people who are self relient who don't trust landlubers with some feelings of parnoia because the neversure if the next mast they see will be one of a pirate ship. Some would clasify this as anti-social. I will roleplay from this point of view. </p><p></p><p></p><p></p><p>Normally this would be true but the people already know whats going on in their city and no one has rallied to stop them. Maybe giving them back their kids instead of telling them something they already know might workout better for us. </p><p></p><p> </p><p></p><p></p><p>I am happy that we both agree on the crew's ability to sail the ship if the Captain should come up dead. </p><p></p><p>I also like you would like to save the children as soon as possible. I see three ingrediants in order to accomplish this successfully. One, Information such as lay out of the building and the land surronding it, enemy troop and weapons count. Also known as scounting. A well layed out plan of attack which you need information to make. Three, the right allocation of resourses both personel and weaponry in order to successfully cary out the plan. So it all starts with ....Scouting.</p></blockquote><p></p>
[QUOTE="Druke, post: 2918547, member: 38729"] There is a difference between scouting and standing around looking some what pretty and contributing nothing. My character is more of a doer and less of an insurance policy. I don't like to assume death untill I see a body. Many characters have made that mistake. I remeber the friend of the Captain and him I would have no problem turning over the children to but a random guard somwhere in the city may or may not be honorable and even if he is could still turn them over to the wrong people because he is "just following orders" Seafarers are usually people who are self relient who don't trust landlubers with some feelings of parnoia because the neversure if the next mast they see will be one of a pirate ship. Some would clasify this as anti-social. I will roleplay from this point of view. Normally this would be true but the people already know whats going on in their city and no one has rallied to stop them. Maybe giving them back their kids instead of telling them something they already know might workout better for us. I am happy that we both agree on the crew's ability to sail the ship if the Captain should come up dead. I also like you would like to save the children as soon as possible. I see three ingrediants in order to accomplish this successfully. One, Information such as lay out of the building and the land surronding it, enemy troop and weapons count. Also known as scounting. A well layed out plan of attack which you need information to make. Three, the right allocation of resourses both personel and weaponry in order to successfully cary out the plan. So it all starts with ....Scouting. [/QUOTE]
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