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<blockquote data-quote="Jdvn1" data-source="post: 2918574" data-attributes="member: 26424"><p>I'm not sure which action would be the insurance policy. You're more than welcome to go to the body and search too. I'd hope that each character would be a doer in this regard.</p><p>In character, I'm getting a lot of signals telling me he's dead and none saying he's alive. I'm going to ID the body as much as I am to search it.</p><p></p><p>Still, I rather assume he's dead and then be pleasantly surprised, than expect he's alive and then be let down.</p><p>Who said anything about a random guard somewhere? The point of the public spectacle is to get make everyone know that the children are being handed over to the guards--the captain of the guards, as the face and representative of the guards, would have to take personal responsibility over any further injustice done to the kids.</p><p>You were quick to trust the berry girl, weren't you? You can't play to stereotypes all the time. Regardless, you're also a servant of Adonai. You were asked to bring Adonai's people back to him. Being anything less than polite to strangers is more likely to turn people away from Adonai than bring people to him. Remember you're half of all the representatives of Adonai. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> You're more likely to catch flies with honey than with vinegar, or however the saying goes.</p><p></p><p>Remember your responsibility to Adonai.</p><p>Well, the bad that's going on isn't going on in broad daylight. But, maybe I should approach this from a different way:</p><p></p><p>a) If the people are generally evil and just allow/dont' care about what's going on, then why are we returning their children in the first place? We should be taking their children away from these horrible parents.</p><p>b) the first option seems pretty unlikely to me, so if the town isn't doing anything about the children, it's probably because they're afraid. If the guards aren't doing anything, they're either afraid, following orders, or are evil themselves. Either way, a revolt will change things.</p><p></p><p>b1)If the guards are evil, let's encourage the people to have an uprising against them.</p><p>b2)If the guards aren't evil (meaning they're afraid or following orders), then taking down the guys in charge of the slaving (which would be the people striking fear in the guards, or the people issuing orders to the guards) will solve that problem.</p><p>Else, do you think Lissa/Naomi would be a useful hand? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>edited for clarity</p><p></p><p>Let's assume we have the right allocation of resources. If we don't, we can probably pick up minor items pretty easily anyway.</p><p>Two depends on One, of course.</p><p>So, scouting. The way I see it, a blue print will be a difficult find. Not impossible, though. I can think of two ways to do this...</p><p></p><p>a) Go to the library. Libraries are also often where municipal records are kept. Like blueprints. It's possible that the librarian, able to keep quiet, would help us out with this.</p><p>b) Watch the location for a while. This would give us the size of the building(s) and how many perimeter guards.</p><p>c) Talk to Dietrich. Maybe I'm getting people mixed up, but if he's involved with the slavers, then he'll be fairly likely to know roughly how many guards we'd have to go through, a rough layout of the building, and the location of the children. He'd have to be convinced... which could take money, muscle, or both.</p><p></p><p>And talking to Dietrich is already in our plans. Are you proposing a change to the plans?</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2918574, member: 26424"] I'm not sure which action would be the insurance policy. You're more than welcome to go to the body and search too. I'd hope that each character would be a doer in this regard. In character, I'm getting a lot of signals telling me he's dead and none saying he's alive. I'm going to ID the body as much as I am to search it. Still, I rather assume he's dead and then be pleasantly surprised, than expect he's alive and then be let down. Who said anything about a random guard somewhere? The point of the public spectacle is to get make everyone know that the children are being handed over to the guards--the captain of the guards, as the face and representative of the guards, would have to take personal responsibility over any further injustice done to the kids. You were quick to trust the berry girl, weren't you? You can't play to stereotypes all the time. Regardless, you're also a servant of Adonai. You were asked to bring Adonai's people back to him. Being anything less than polite to strangers is more likely to turn people away from Adonai than bring people to him. Remember you're half of all the representatives of Adonai. ;) You're more likely to catch flies with honey than with vinegar, or however the saying goes. Remember your responsibility to Adonai. Well, the bad that's going on isn't going on in broad daylight. But, maybe I should approach this from a different way: a) If the people are generally evil and just allow/dont' care about what's going on, then why are we returning their children in the first place? We should be taking their children away from these horrible parents. b) the first option seems pretty unlikely to me, so if the town isn't doing anything about the children, it's probably because they're afraid. If the guards aren't doing anything, they're either afraid, following orders, or are evil themselves. Either way, a revolt will change things. b1)If the guards are evil, let's encourage the people to have an uprising against them. b2)If the guards aren't evil (meaning they're afraid or following orders), then taking down the guys in charge of the slaving (which would be the people striking fear in the guards, or the people issuing orders to the guards) will solve that problem. Else, do you think Lissa/Naomi would be a useful hand? ;) edited for clarity Let's assume we have the right allocation of resources. If we don't, we can probably pick up minor items pretty easily anyway. Two depends on One, of course. So, scouting. The way I see it, a blue print will be a difficult find. Not impossible, though. I can think of two ways to do this... a) Go to the library. Libraries are also often where municipal records are kept. Like blueprints. It's possible that the librarian, able to keep quiet, would help us out with this. b) Watch the location for a while. This would give us the size of the building(s) and how many perimeter guards. c) Talk to Dietrich. Maybe I'm getting people mixed up, but if he's involved with the slavers, then he'll be fairly likely to know roughly how many guards we'd have to go through, a rough layout of the building, and the location of the children. He'd have to be convinced... which could take money, muscle, or both. And talking to Dietrich is already in our plans. Are you proposing a change to the plans? [/QUOTE]
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