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The Antigrol Tide (RG)
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<blockquote data-quote="magic_gathering2001" data-source="post: 2682699" data-attributes="member: 32001"><p>Braerthalas Alathatka</p><p>Elven Swashbuckler 1 Aristocrat 1</p><p></p><p>Age: 153</p><p>Gender: Male</p><p>Height: 4'8''</p><p>Weight: 121</p><p>Eyes: Gray</p><p>Hair: Waist Length, Dark Brown</p><p>Skin: Pale</p><p></p><p>STR: 12 [+1] (4 points) </p><p>DEX: 17 [+4] (8 points +2 Racial ) </p><p>CON: 10 [0] (4 points -2 Racial) </p><p>INT: 15 [+2] (8 points ) </p><p>WIS: 10 [0] (2 points) </p><p>CHA: 14 [+2] (6 points)</p><p></p><p>HP: 9</p><p>Armor Class: 18 (10 base + 4 Dex + 4 Armor)</p><p>Initiative: +4</p><p>BAB: +1</p><p>- Melee: +5</p><p>- Ranged: +5</p><p>Speed: 30’</p><p></p><p>FORT: +2 (2 Base + 0 Con)</p><p>REFL: +4 (0 Base + 4 Dex)</p><p>WILL: +2 (2 Base + 0 Wis)</p><p></p><p>Abilities: </p><p>- +2 racial bonus against enchantment</p><p>- Weapon Proficiency: longbow, shortbow, composite versions, rapier, longsword</p><p>- +2 racial bonus on Spot and Listen</p><p>- +2 racial bonus on Survival; Survival always a class skill</p><p>- Weapon Finesse: May add Dexterity bonus to attack rolls instead of Strength with light weapons or a rapier whip or spiked chain</p><p>- Grace: +1 Adds a +1 Competance bonus on reflex saves.</p><p>- Insightful Strike: Adds Intelligence to damage in addition to Strength</p><p>- Dodge: Gains a +1 Dogee bonus to AC for a single target.(stacks with dodge the feat)</p><p>- Acrobatic Chaarge: May Charge over Difficult Terrain.</p><p></p><p>Feats:</p><p>1st Level</p><p>- Dodge</p><p>[spoiler]3rd Level</p><p>- Mobility</p><p>6th Level</p><p>-Spring Attack[/spoiler]</p><p></p><p>Skills: </p><p>Balance +8 (4 ranks, +4 Dex)</p><p>Bluff +4 (2 ranks, +2 Cha)</p><p>Diplomacy +4 (2 ranks, +2 Cha)</p><p>Jump +5 (4 ranks, +1 Str)</p><p>Listen +4 (2 ranks +2 Racial)</p><p>Perform +4 (2 ranks, +2 Cha)</p><p>Profession (Sailor) +3 (3 ranks)</p><p>Sense Motive +4 (4)</p><p>Tumble +8 (4 ranks, +4 Dex)</p><p></p><p></p><p>Languages:</p><p>- Common</p><p>- Elven</p><p>- </p><p>- </p><p></p><p></p><p>Equipment:</p><p>Melee weapons</p><p>- Whip Dagger +5 (1d6+1, 19-20) </p><p>- Rapier +5 (1d6, 18-20)</p><p></p><p>Ranged weapons</p><p></p><p>Mundane equipment</p><p>- Traveller’s Outfit (1gp, 5 lbs)</p><p>- Signet Ring (.5 gp)</p><p>- Various Jewelry (100 gp, ?? lbs) at house</p><p>- Noble Outfit (75 gp, 10 lbs) at house</p><p>- backpack (2 gp, 2 lbs + contents)</p><p>- 7 days worth of trail rations (3.5 gp, 7 lbs)</p><p>- Small Steel Mirror (10 gp, .5 lbs)</p><p>- 3 Traveller’s Outfits (3gp, 15 lbs)</p><p></p><p>Weight Carried: 33 lbs with pack 9 with out</p><p>Remain money: </p><p></p><p>Background </p><p>Braer was born of a minor Agunai bloodline, he grew up as any normal elfchild would. When he turned eighty his parents sent him to work on a ship, The Elfmaid. At first, his time was all spent learning the basic of the craft but once he got the hang of it he started doing the real work. He participated in multiple raids on many tainted shis, using his natural grace and what he found on the boat in combination with the dueling skills he had practiced at home.</p><p></p><p>On one trip, the ship was to deliver a payment of the tide tax to the Island of Cecil, they were to give two thirds of their left over rations to the gaurds and return. When they arrived at the port the gaurds told them they owed three fourths of their remaining cargo. When the captain refused... memory ends</p><p></p><p>The next thing Braer remembers is waking up in a cell, when he awakens his gaurd takes him out before the court. He is read his crime, refusing to pay the tide tax, and his sentance, banishmant to Mudab. Angered at his own family for turning against him, and facing exile, Braer stowes away on a merhant ship to human lands. At the end of the journey, he takes his leave of the ship and moves off to find a new life.</p><p></p><p>After much searching and many distasteful remarks, Braer decides to leave town. nce he is out of sight of it he dresses as a human young man and pulls his travelling cloak down over his face. When he arrives at the next town he finds service on Captain Ben's ship</p></blockquote><p></p>
[QUOTE="magic_gathering2001, post: 2682699, member: 32001"] Braerthalas Alathatka Elven Swashbuckler 1 Aristocrat 1 Age: 153 Gender: Male Height: 4'8'' Weight: 121 Eyes: Gray Hair: Waist Length, Dark Brown Skin: Pale STR: 12 [+1] (4 points) DEX: 17 [+4] (8 points +2 Racial ) CON: 10 [0] (4 points -2 Racial) INT: 15 [+2] (8 points ) WIS: 10 [0] (2 points) CHA: 14 [+2] (6 points) HP: 9 Armor Class: 18 (10 base + 4 Dex + 4 Armor) Initiative: +4 BAB: +1 - Melee: +5 - Ranged: +5 Speed: 30’ FORT: +2 (2 Base + 0 Con) REFL: +4 (0 Base + 4 Dex) WILL: +2 (2 Base + 0 Wis) Abilities: - +2 racial bonus against enchantment - Weapon Proficiency: longbow, shortbow, composite versions, rapier, longsword - +2 racial bonus on Spot and Listen - +2 racial bonus on Survival; Survival always a class skill - Weapon Finesse: May add Dexterity bonus to attack rolls instead of Strength with light weapons or a rapier whip or spiked chain - Grace: +1 Adds a +1 Competance bonus on reflex saves. - Insightful Strike: Adds Intelligence to damage in addition to Strength - Dodge: Gains a +1 Dogee bonus to AC for a single target.(stacks with dodge the feat) - Acrobatic Chaarge: May Charge over Difficult Terrain. Feats: 1st Level - Dodge [spoiler]3rd Level - Mobility 6th Level -Spring Attack[/spoiler] Skills: Balance +8 (4 ranks, +4 Dex) Bluff +4 (2 ranks, +2 Cha) Diplomacy +4 (2 ranks, +2 Cha) Jump +5 (4 ranks, +1 Str) Listen +4 (2 ranks +2 Racial) Perform +4 (2 ranks, +2 Cha) Profession (Sailor) +3 (3 ranks) Sense Motive +4 (4) Tumble +8 (4 ranks, +4 Dex) Languages: - Common - Elven - - Equipment: Melee weapons - Whip Dagger +5 (1d6+1, 19-20) - Rapier +5 (1d6, 18-20) Ranged weapons Mundane equipment - Traveller’s Outfit (1gp, 5 lbs) - Signet Ring (.5 gp) - Various Jewelry (100 gp, ?? lbs) at house - Noble Outfit (75 gp, 10 lbs) at house - backpack (2 gp, 2 lbs + contents) - 7 days worth of trail rations (3.5 gp, 7 lbs) - Small Steel Mirror (10 gp, .5 lbs) - 3 Traveller’s Outfits (3gp, 15 lbs) Weight Carried: 33 lbs with pack 9 with out Remain money: Background Braer was born of a minor Agunai bloodline, he grew up as any normal elfchild would. When he turned eighty his parents sent him to work on a ship, The Elfmaid. At first, his time was all spent learning the basic of the craft but once he got the hang of it he started doing the real work. He participated in multiple raids on many tainted shis, using his natural grace and what he found on the boat in combination with the dueling skills he had practiced at home. On one trip, the ship was to deliver a payment of the tide tax to the Island of Cecil, they were to give two thirds of their left over rations to the gaurds and return. When they arrived at the port the gaurds told them they owed three fourths of their remaining cargo. When the captain refused... memory ends The next thing Braer remembers is waking up in a cell, when he awakens his gaurd takes him out before the court. He is read his crime, refusing to pay the tide tax, and his sentance, banishmant to Mudab. Angered at his own family for turning against him, and facing exile, Braer stowes away on a merhant ship to human lands. At the end of the journey, he takes his leave of the ship and moves off to find a new life. After much searching and many distasteful remarks, Braer decides to leave town. nce he is out of sight of it he dresses as a human young man and pulls his travelling cloak down over his face. When he arrives at the next town he finds service on Captain Ben's ship [/QUOTE]
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