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<blockquote data-quote="jkason" data-source="post: 2687830" data-attributes="member: 2710"><p><strong>Magyar Rhineholdt, ex stage magician</strong></p><p></p><p>[CODE][B]Name:[/B] Magyar Rhineholdt</p><p>[B]Class:[/B] (Expert 1) Rogue 3</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Good</p><p>[B]Deity:[/B] ?</p><p></p><p>[B]Str:[/B] 12 +1 (4p) [B]Level:[/B] 3 [B]XP:[/B] 3000/6000</p><p>[B]Dex:[/B] 16 +3 (10p) [B]BAB:[/B] +2 [B]HP:[/B] 18</p><p>[B]Con:[/B] 10 +0 (2p) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 14 +2 (6p) [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 12 +1 (4p) [B]Init:[/B] +3 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 14 +2 (6p) [B]ACP:[/B] -0 [B]Spell Fail:[/B] -</p><p></p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +3 +0 +0 +0 15*</p><p>[B]Touch:[/B] 13* [B]Flatfooted:[/B] 12*</p><p></p><p>* +1 AC vs. attacks from traps</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +0 +1</p><p>[B]Ref:[/B] 3 +3 +6*</p><p>[B]Will:[/B] 3 +1 +4 </p><p></p><p>* +1 vs. traps</p><p>conditional: Ref save for 1/2 damage = no damage</p><p></p><p>[B]Weapon Attack Damage** Critical[/B]</p><p>Dagger...................+3......1d4+1.......19-20/x2</p><p>Dagger, thrown...........+5*.....1d4+1.......x2, range 10 ft.</p><p>Shortspear...............+3......1d6+1.......x2</p><p>Shortspear, thown........+5*.....1d6+1.......x2, range 20 ft.</p><p>Sling....................+5*.....1d4+1.......x2, range 50 ft.</p><p>Shortbow.................+5*.....1d6.........x3, range 60 ft.</p><p></p><p>* conditional: +1 on ranged attacks within 30'</p><p>* conditional: no penalty for firing into melee (Precise Shot)</p><p>** conditional: +2d6 damage for Sneak Attacks</p><p></p><p></p><p>[B]Languages:[/B] Common, Elven, Gnome </p><p></p><p>[B]Abilities:[/B]</p><p></p><p>--Human--</p><p></p><p>* Extra Feat (1st level)</p><p>* All languages available</p><p>* Extra Skill points</p><p>* Any class favored</p><p></p><p>--Rogue--</p><p></p><p>* Weapon proficiencies: all simple, hand crossbow, rapier, sap, shortbow, short sword</p><p>* Light armor proficiency</p><p>* Sneak Attack +2d6</p><p>* Trapfinding</p><p>* Evasion (take no damage on a successful Reflex save for half damage)</p><p>* Trap Sense +1 (AC bonus vs. trap attacks, Save bonus vs. traps)</p><p></p><p>--Expert--</p><p>* Class Skills (choose 10): Know (arcana), Know (religion), Escape Artist, Open Lock, Perform (Acting), Sleight of Hand, Use Magic Device, Use Rope, Handle Animal, Ride</p><p> </p><p>[B]Feats:[/B] </p><p>Point Blank Shot (1st level): +1 range attack roll up to 30 ft.</p><p>Improved Diversion (bonus human): Bluff to create a diversion as a Move Action. +4 bonus when doing so. (Complete Adventurer, prereq. 4 ranks Bluff)</p><p>Precise Shot (3rd level): No penalty for firing into melee</p><p></p><p></p><p>[B]Skill Points:[/B] 75 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise...................0....+2..........+2</p><p>Balance....................3....+3...+2*....+8</p><p>Bluff......................6....+2..........+8</p><p>Climb......................2....+1..........+3 (+5 if rope)</p><p>Concentration (cc).........0....+0..........+0</p><p>Diplomacy..................0....+2...+2*....+4</p><p>Disguise...................0....+3..........+3 (+5 stay in character)</p><p>Escape Artist..............5....+3..........+8 (+10 rope bonds)</p><p>Forgery....................0....+2..........+0</p><p>Gather Information.........2....+3..........+5</p><p>Handle Animal..............1....+2..........+3</p><p>Heal (cc)..................0....+1..........+1</p><p>Hide.......................6....+3..........+9</p><p>Intimidate.................0....+2...+2*....+4</p><p>Jump.......................0....+1...+2*....+3</p><p>Know:</p><p> arcana................2....+2..........+4</p><p> religion..............1....+2..........+3</p><p>Listen.....................0....+1..........+1</p><p>Move Silently..............6....+3..........+9</p><p>Open Lock..................5....+3..........+8</p><p>Perform(act)...............4....+2..........+6</p><p>Ride.......................1....+3..........+4</p><p>Search.....................2....+2..........+4</p><p>Sense Motive...............4....+1..........+5</p><p>Sleight of Hand............6....+3...+2*....+11</p><p>Spot.......................3....+1..........+4</p><p>Survival (cc)..............0....+1..........+1</p><p>Swim.......................0....+1..........+1</p><p>Tumble.....................6....+3..........+9</p><p>Use Magic Device...........5....+2..........+7</p><p>Use Rope...................5....+3..........+8 (+10 to bind another)</p><p></p><p>* Synergy bonus</p><p>(cc) Cross Class Skill</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>[i]--Worn / Carried (Weight: 31.5lb)--[/i]</p><p>Dagger.....................2gp...1lb</p><p>Sling......................--....--</p><p>Sling bullets (6/10).......1sp...5lb</p><p>Leather armor.............10gp...15lb</p><p>Belt pouch..................1gp..1/2lb</p><p>Signal whistle..............2sp..--</p><p>Waterskin...................1gp..4lb</p><p>Theives' tools.............30gp..1lb</p><p>Explorer's outfit...........--...--</p><p>Shortbow...................30gp..2lb</p><p>Arrows (17/20)..............1gp..3lb</p><p></p><p></p><p>[i]--On ship (Weight: 5lb)--[/i]</p><p>Backpack...................2gp...2lb</p><p>Shortspear.................1gp...3lb</p><p></p><p></p><p>[i]--In / on Backpack (Weight: 7lb)--[/i]</p><p>Bell.......................1gp...--</p><p>Candle x2..................2cp...--</p><p>Scroll Case................1gp...1/2lb</p><p>Chalk x5...................5cp...--</p><p>Flint and Steel............1gp...4lb</p><p>Ink........................8gp...--</p><p>Inkpen.....................1sp...--</p><p>Lantern, hooded............7gp...2lb</p><p>Mirror, small steel........10gp..1/2lb</p><p>Parchment x5................1gp..--</p><p></p><p></p><p></p><p></p><p>[B]Total Weight:[/B]43.5lbs [B]Money:[/B] 12gp 5sp 3cp </p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 260 650</p><p></p><p>[B]Age:[/B] 18</p><p>[B]Height:[/B] 6'0"</p><p>[B]Weight:[/B] 200lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Light Brown</p><p>[B]Skin:[/B] Tan[/code]</p><p></p><p><strong>Appearance:</strong> Despite the fact that he's not spending time on the stage so much any more, Mag's still in the habit of keeping himself up. His hair and beard are neatly and closely trimmed. His clothes are usually only lopsided when he's going for a "daring" look. And even before he learned to work a crowd, Mag always had a disarming smile at his command.</p><p></p><p><strong>Background</strong>: [sblock]"Watch The Rhineholdt Family Magicians conjure animals from thin air! Thrill to their daring escapes! See a man disappear! Wonder as they actually read your mind! Come one and all to the greatest acts of prestidigitation and mysticism the land has seen in ages!"</p><p></p><p>Four generations of Rhineholdts used those posters to sell out their shows. Brought them in every time. Rhiney kids grew up on card tricks, graduated to rabbits from hats, got bold with disappearing boxes and escapes from water caskets, and retired as wizened mind readers. </p><p></p><p>Then someone went and found real magic. By the time Magyar ('Mag the Magnificent') was old enough to do his first card tricks, people were already leering at his family's act. Some people had seen "the real thing," some had just heard of it. And even if they hadn't, it just took one gnome wandering through town shooting sparks out his fingers to put "was this your card?" into perspective.</p><p></p><p>Magyar would be the first to admit the problem. He's started looking into the arcane arts himself of late, and it's fascinating stuff. The family show is little more than a ghost. Shell games and card sharking bring in more money than bothering to set up the stage. They've gone from a fine family tradition of performance to a clan of shifty gypsies. Mag knows the only way to revive the family tradition will be to track down real magic. And he's not going to do that where he is.</p><p></p><p>He's rolled up the battered poster and slipped it in a case to protect it. He traded in the trick cuffs and the flash powder and the stage outfit for some traveling clothes and armor, repurposed his stage props back into weapons, and signed on with a ship's crew. His skill with rope should help with the rigging and the like, and he's sure he can adequately fake the rest until he picks up on it. And if he finds what he's looking for, maybe there will come a day when that poster's worth reprinting again. He certainly hopes so.[/sblock]</p><p></p><p>[sblock=Level Log] Rogue Level 3: </p><p></p><p>* Feat (3rd level) (Precise Shot)</p><p>* +3 HP (1/2 d6)</p><p>* +11 Skill points (8, +2 Int, +1 human): 1 each to Balance, Bluff, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble. 2 each to Gather Info, Search</p><p>* +1 BAB</p><p>* Saves: +1 Fort / Will</p><p>* Sneak Attack +2d6 (total)</p><p>* Class Ability: Trap Sense +1 (add to Ref save vs. traps and to AC vs. attacks by traps)</p><p></p><p>Rogue Level 2:</p><p></p><p>+3 hp (1/2 d6)</p><p>BAB +1</p><p>Saves: +1 Ref</p><p>Evasion class ability</p><p>+11 Skill points (8, +2 Int, +1 human)[/sblock]</p><p></p><p>[sblock=Treasure Log]20gp - crew salary[/sblock]</p><p></p><p>[sblock=Experience Log]500 xp - Chapter 1</p><p>225 - day 1 of Chapter 2</p><p>Level to 3 - Birthday Bonus (Chapter 2)[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 2687830, member: 2710"] [b]Magyar Rhineholdt, ex stage magician[/b] [CODE][B]Name:[/B] Magyar Rhineholdt [B]Class:[/B] (Expert 1) Rogue 3 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Good [B]Deity:[/B] ? [B]Str:[/B] 12 +1 (4p) [B]Level:[/B] 3 [B]XP:[/B] 3000/6000 [B]Dex:[/B] 16 +3 (10p) [B]BAB:[/B] +2 [B]HP:[/B] 18 [B]Con:[/B] 10 +0 (2p) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] - [B]Int:[/B] 14 +2 (6p) [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 12 +1 (4p) [B]Init:[/B] +3 [B]Spell Save:[/B] - [B]Cha:[/B] 14 +2 (6p) [B]ACP:[/B] -0 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +3 +0 +0 +0 15* [B]Touch:[/B] 13* [B]Flatfooted:[/B] 12* * +1 AC vs. attacks from traps [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +0 +1 [B]Ref:[/B] 3 +3 +6* [B]Will:[/B] 3 +1 +4 * +1 vs. traps conditional: Ref save for 1/2 damage = no damage [B]Weapon Attack Damage** Critical[/B] Dagger...................+3......1d4+1.......19-20/x2 Dagger, thrown...........+5*.....1d4+1.......x2, range 10 ft. Shortspear...............+3......1d6+1.......x2 Shortspear, thown........+5*.....1d6+1.......x2, range 20 ft. Sling....................+5*.....1d4+1.......x2, range 50 ft. Shortbow.................+5*.....1d6.........x3, range 60 ft. * conditional: +1 on ranged attacks within 30' * conditional: no penalty for firing into melee (Precise Shot) ** conditional: +2d6 damage for Sneak Attacks [B]Languages:[/B] Common, Elven, Gnome [B]Abilities:[/B] --Human-- * Extra Feat (1st level) * All languages available * Extra Skill points * Any class favored --Rogue-- * Weapon proficiencies: all simple, hand crossbow, rapier, sap, shortbow, short sword * Light armor proficiency * Sneak Attack +2d6 * Trapfinding * Evasion (take no damage on a successful Reflex save for half damage) * Trap Sense +1 (AC bonus vs. trap attacks, Save bonus vs. traps) --Expert-- * Class Skills (choose 10): Know (arcana), Know (religion), Escape Artist, Open Lock, Perform (Acting), Sleight of Hand, Use Magic Device, Use Rope, Handle Animal, Ride [B]Feats:[/B] Point Blank Shot (1st level): +1 range attack roll up to 30 ft. Improved Diversion (bonus human): Bluff to create a diversion as a Move Action. +4 bonus when doing so. (Complete Adventurer, prereq. 4 ranks Bluff) Precise Shot (3rd level): No penalty for firing into melee [B]Skill Points:[/B] 75 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc Total[/B] Appraise...................0....+2..........+2 Balance....................3....+3...+2*....+8 Bluff......................6....+2..........+8 Climb......................2....+1..........+3 (+5 if rope) Concentration (cc).........0....+0..........+0 Diplomacy..................0....+2...+2*....+4 Disguise...................0....+3..........+3 (+5 stay in character) Escape Artist..............5....+3..........+8 (+10 rope bonds) Forgery....................0....+2..........+0 Gather Information.........2....+3..........+5 Handle Animal..............1....+2..........+3 Heal (cc)..................0....+1..........+1 Hide.......................6....+3..........+9 Intimidate.................0....+2...+2*....+4 Jump.......................0....+1...+2*....+3 Know: arcana................2....+2..........+4 religion..............1....+2..........+3 Listen.....................0....+1..........+1 Move Silently..............6....+3..........+9 Open Lock..................5....+3..........+8 Perform(act)...............4....+2..........+6 Ride.......................1....+3..........+4 Search.....................2....+2..........+4 Sense Motive...............4....+1..........+5 Sleight of Hand............6....+3...+2*....+11 Spot.......................3....+1..........+4 Survival (cc)..............0....+1..........+1 Swim.......................0....+1..........+1 Tumble.....................6....+3..........+9 Use Magic Device...........5....+2..........+7 Use Rope...................5....+3..........+8 (+10 to bind another) * Synergy bonus (cc) Cross Class Skill [B]Equipment: Cost Weight[/B] [i]--Worn / Carried (Weight: 31.5lb)--[/i] Dagger.....................2gp...1lb Sling......................--....-- Sling bullets (6/10).......1sp...5lb Leather armor.............10gp...15lb Belt pouch..................1gp..1/2lb Signal whistle..............2sp..-- Waterskin...................1gp..4lb Theives' tools.............30gp..1lb Explorer's outfit...........--...-- Shortbow...................30gp..2lb Arrows (17/20)..............1gp..3lb [i]--On ship (Weight: 5lb)--[/i] Backpack...................2gp...2lb Shortspear.................1gp...3lb [i]--In / on Backpack (Weight: 7lb)--[/i] Bell.......................1gp...-- Candle x2..................2cp...-- Scroll Case................1gp...1/2lb Chalk x5...................5cp...-- Flint and Steel............1gp...4lb Ink........................8gp...-- Inkpen.....................1sp...-- Lantern, hooded............7gp...2lb Mirror, small steel........10gp..1/2lb Parchment x5................1gp..-- [B]Total Weight:[/B]43.5lbs [B]Money:[/B] 12gp 5sp 3cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 260 650 [B]Age:[/B] 18 [B]Height:[/B] 6'0" [B]Weight:[/B] 200lb [B]Eyes:[/B] Blue [B]Hair:[/B] Light Brown [B]Skin:[/B] Tan[/code] [b]Appearance:[/b] Despite the fact that he's not spending time on the stage so much any more, Mag's still in the habit of keeping himself up. His hair and beard are neatly and closely trimmed. His clothes are usually only lopsided when he's going for a "daring" look. And even before he learned to work a crowd, Mag always had a disarming smile at his command. [b]Background[/b]: [sblock]"Watch The Rhineholdt Family Magicians conjure animals from thin air! Thrill to their daring escapes! See a man disappear! Wonder as they actually read your mind! Come one and all to the greatest acts of prestidigitation and mysticism the land has seen in ages!" Four generations of Rhineholdts used those posters to sell out their shows. Brought them in every time. Rhiney kids grew up on card tricks, graduated to rabbits from hats, got bold with disappearing boxes and escapes from water caskets, and retired as wizened mind readers. Then someone went and found real magic. By the time Magyar ('Mag the Magnificent') was old enough to do his first card tricks, people were already leering at his family's act. Some people had seen "the real thing," some had just heard of it. And even if they hadn't, it just took one gnome wandering through town shooting sparks out his fingers to put "was this your card?" into perspective. Magyar would be the first to admit the problem. He's started looking into the arcane arts himself of late, and it's fascinating stuff. The family show is little more than a ghost. Shell games and card sharking bring in more money than bothering to set up the stage. They've gone from a fine family tradition of performance to a clan of shifty gypsies. Mag knows the only way to revive the family tradition will be to track down real magic. And he's not going to do that where he is. He's rolled up the battered poster and slipped it in a case to protect it. He traded in the trick cuffs and the flash powder and the stage outfit for some traveling clothes and armor, repurposed his stage props back into weapons, and signed on with a ship's crew. His skill with rope should help with the rigging and the like, and he's sure he can adequately fake the rest until he picks up on it. And if he finds what he's looking for, maybe there will come a day when that poster's worth reprinting again. He certainly hopes so.[/sblock] [sblock=Level Log] Rogue Level 3: * Feat (3rd level) (Precise Shot) * +3 HP (1/2 d6) * +11 Skill points (8, +2 Int, +1 human): 1 each to Balance, Bluff, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble. 2 each to Gather Info, Search * +1 BAB * Saves: +1 Fort / Will * Sneak Attack +2d6 (total) * Class Ability: Trap Sense +1 (add to Ref save vs. traps and to AC vs. attacks by traps) Rogue Level 2: +3 hp (1/2 d6) BAB +1 Saves: +1 Ref Evasion class ability +11 Skill points (8, +2 Int, +1 human)[/sblock] [sblock=Treasure Log]20gp - crew salary[/sblock] [sblock=Experience Log]500 xp - Chapter 1 225 - day 1 of Chapter 2 Level to 3 - Birthday Bonus (Chapter 2)[/sblock] [/QUOTE]
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