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General Tabletop Discussion
*TTRPGs General
The Appraise skill - Do you use it?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1574938" data-attributes="member: 16936"><p>Barring emergencies, travel, or other reasons to cancel, we have a game on Thursday nights and on Saturday afternoons. (Right now Thursday is Vampire and Saturday is a Scarred Lands D&D game; about a month from now, Saturday will be a Marvel Universe RPG game.)</p><p></p><p></p><p>I think even if we had lots and lots of time to play, we'd still blow off Appraise. I read something like heimdall's response, and two things occur to me. The first thing I think is that he's pretty much using Appraise the way the rules seem to say everyone should. The second thing I think is that I just can't imagine our group ever putting up with anything remotely like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>We've got 5 players, and in the best-case scenario, only one of them would be involved in the Appraising or the haggling. Three Appraise rolls into a typical treasure haul, and two of our players would be reading magazines and talking about their work; five minutes of roleplayed-out storefront haggling, and the other two players would be leaving to get something to eat or going off to play videogames. About three seconds after that, the remaining player and the GM would look at each other and say "Wow, this really sucks," and we'd probably never play D&D again.</p><p></p><p></p><p>It's interesting that using Appraise properly actually works for some people, because in our group, it would genuinely strangle the life out of the game. I'm curious how heimdall manages to make it work for his game, actually; either he's got some secret method for making Appraising treasure and haggling over prices into exciting activities that can involve the entire party, or his players have infinite reserves of patience.</p><p></p><p>--</p><p>i'll confess that i find the former more plausible: so tell me your secret, heimdall!</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1574938, member: 16936"] Barring emergencies, travel, or other reasons to cancel, we have a game on Thursday nights and on Saturday afternoons. (Right now Thursday is Vampire and Saturday is a Scarred Lands D&D game; about a month from now, Saturday will be a Marvel Universe RPG game.) I think even if we had lots and lots of time to play, we'd still blow off Appraise. I read something like heimdall's response, and two things occur to me. The first thing I think is that he's pretty much using Appraise the way the rules seem to say everyone should. The second thing I think is that I just can't imagine our group ever putting up with anything remotely like that. ;) We've got 5 players, and in the best-case scenario, only one of them would be involved in the Appraising or the haggling. Three Appraise rolls into a typical treasure haul, and two of our players would be reading magazines and talking about their work; five minutes of roleplayed-out storefront haggling, and the other two players would be leaving to get something to eat or going off to play videogames. About three seconds after that, the remaining player and the GM would look at each other and say "Wow, this really sucks," and we'd probably never play D&D again. It's interesting that using Appraise properly actually works for some people, because in our group, it would genuinely strangle the life out of the game. I'm curious how heimdall manages to make it work for his game, actually; either he's got some secret method for making Appraising treasure and haggling over prices into exciting activities that can involve the entire party, or his players have infinite reserves of patience. -- i'll confess that i find the former more plausible: so tell me your secret, heimdall! [/QUOTE]
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The Appraise skill - Do you use it?
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