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The Archer Cleric
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<blockquote data-quote="joshjurg" data-source="post: 3907115" data-attributes="member: 51116"><p>Whoa, weird. I am playing a cleric archer currently. I decided to do so after rolling the stats I did, so no zen archery for me. Here he is as of right now - I just got my only magic item and I don't expect to see another one for quite awhile. </p><p></p><p>Jonquil Firemane Wood Elf Cleric of Corellon 6</p><p>S 18 D 20 Co 10 I 8 W 15 Ch 11 (We roll stats, no point buy)</p><p></p><p>Armor: MWK Mithril shirt (+4 AC)</p><p>Buckler on arm - usually not functional, but usable when not firing. </p><p>Weapon: +2 Shock Comp Longbow - BAB +4, + 11 or +9/+9 1d8+6+1d6(+1 if within 30') </p><p>Wand of lesser Vigor</p><p></p><p>Saves: F +5 R +7 W +7 </p><p></p><p>Feats: Point Blank (Elf Domain), Precise Shot, Rapid Shot, Divine Fortune (PHBII - since my turns are near useless)</p><p></p><p></p><p>Alternate Class Abilities: Divine Magician from Comp. Mage (lose a domain to add a Abj,Div or Necro spell from Sorc/Wiz list to your spell list every odd level.) - I found this to be extremely necessary</p><p></p><p>Skills: Craft (Fletching) (1 rank), Knowledge Arcana & Religion (1 rank ea), Listen (1), Spot (1), Survival (5).</p><p></p><p>Spells per Day: 5 4+1 4+1 2+1</p><p>Key Spells : </p><p><strong>Arrow Mind</strong> SC p15 - great first level spell, allows me to basically always use only a bow. only available through my Alt Class Ability.</p><p><strong>Identify</strong> - through same ability.</p><p><strong>Close Wounds</strong> - SC48 - probably one of the best low level cleric spells IMHO.</p><p><strong>Deflect</strong> - PHB II - Through Alt class Feature </p><p><strong>Alter Fortune</strong> - PHBII - Hugely useful, even if i do lose xp. Saves many teammates.</p><p><strong>Energy Aegis</strong> - PHBII - sometimes better than Close Wounds</p><p><strong>Weapon of Energy</strong> - SC - one of the few non-swift or faster spells I will cast. </p><p></p><p>I will use my wand for healing, so the majority of my spells are used as swift or immediate actions in combat while I try to rain at least two arrows every round. </p><p></p><p>I have saved many party members with my spells while staying active and usually scoring two hits per round. When things get tough, I cast arrow mind or retreat. I usually avoid a lot of damage, so I can put the healing where it counts, on our meelee guys.</p><p></p><p>*None of us are really powergamers and numbers are really all secondary to us - Jonquil basically just embodies this vision of Elven woodsy-swiftness and loyal travel companion. That is what I tried to emulate with him so far - I have played him since 3rd level. Although I also disreguard most "builds" - I want a character to be fun now, not in three levels.*</p><p></p><p>Also, my party consists of two rogues, a monk and a conjurer - So take this character with that in mind.</p><p></p><p>*Edit - I have also avoided damage in nearly every single encounter while being a large supplier of our party's "hurt" *</p></blockquote><p></p>
[QUOTE="joshjurg, post: 3907115, member: 51116"] Whoa, weird. I am playing a cleric archer currently. I decided to do so after rolling the stats I did, so no zen archery for me. Here he is as of right now - I just got my only magic item and I don't expect to see another one for quite awhile. Jonquil Firemane Wood Elf Cleric of Corellon 6 S 18 D 20 Co 10 I 8 W 15 Ch 11 (We roll stats, no point buy) Armor: MWK Mithril shirt (+4 AC) Buckler on arm - usually not functional, but usable when not firing. Weapon: +2 Shock Comp Longbow - BAB +4, + 11 or +9/+9 1d8+6+1d6(+1 if within 30') Wand of lesser Vigor Saves: F +5 R +7 W +7 Feats: Point Blank (Elf Domain), Precise Shot, Rapid Shot, Divine Fortune (PHBII - since my turns are near useless) Alternate Class Abilities: Divine Magician from Comp. Mage (lose a domain to add a Abj,Div or Necro spell from Sorc/Wiz list to your spell list every odd level.) - I found this to be extremely necessary Skills: Craft (Fletching) (1 rank), Knowledge Arcana & Religion (1 rank ea), Listen (1), Spot (1), Survival (5). Spells per Day: 5 4+1 4+1 2+1 Key Spells : [B]Arrow Mind[/B] SC p15 - great first level spell, allows me to basically always use only a bow. only available through my Alt Class Ability. [B]Identify[/B] - through same ability. [B]Close Wounds[/B] - SC48 - probably one of the best low level cleric spells IMHO. [B]Deflect[/B] - PHB II - Through Alt class Feature [B]Alter Fortune[/B] - PHBII - Hugely useful, even if i do lose xp. Saves many teammates. [B]Energy Aegis[/B] - PHBII - sometimes better than Close Wounds [B]Weapon of Energy[/B] - SC - one of the few non-swift or faster spells I will cast. I will use my wand for healing, so the majority of my spells are used as swift or immediate actions in combat while I try to rain at least two arrows every round. I have saved many party members with my spells while staying active and usually scoring two hits per round. When things get tough, I cast arrow mind or retreat. I usually avoid a lot of damage, so I can put the healing where it counts, on our meelee guys. *None of us are really powergamers and numbers are really all secondary to us - Jonquil basically just embodies this vision of Elven woodsy-swiftness and loyal travel companion. That is what I tried to emulate with him so far - I have played him since 3rd level. Although I also disreguard most "builds" - I want a character to be fun now, not in three levels.* Also, my party consists of two rogues, a monk and a conjurer - So take this character with that in mind. *Edit - I have also avoided damage in nearly every single encounter while being a large supplier of our party's "hurt" * [/QUOTE]
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