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The Archetypal D&D Campaign
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<blockquote data-quote="Doug McCrae" data-source="post: 5159151" data-attributes="member: 21169"><p>Another classic bit I forgot about is 'the enemy within'. Bad guys lurking in the heart of civilisation - thieves' or assassin's guilds, vampires, evil cultists and the like. They probably have a middle management role within the Grand Alliance of Monsters, below the drow, so PCs do the Enemy Within adventure before they do Descent into the Depths of the Earth.</p><p></p><p>Cultists (lead by Evil High Priests) have been very popular as bad guys throughout the history of D&D so should probably be added to the classic enemies list, along with savage humanoids, bandits and slavers.</p><p></p><p>Another common bit is the assassination attempt on the PCs. The leaders of the Grand Alliance are worried that the PCs are 'getting too close to the truth' so they send assassins after them. Obviously the attempt fails and the PCs find a useful clue on the bodies of the would be killers.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5159151, member: 21169"] Another classic bit I forgot about is 'the enemy within'. Bad guys lurking in the heart of civilisation - thieves' or assassin's guilds, vampires, evil cultists and the like. They probably have a middle management role within the Grand Alliance of Monsters, below the drow, so PCs do the Enemy Within adventure before they do Descent into the Depths of the Earth. Cultists (lead by Evil High Priests) have been very popular as bad guys throughout the history of D&D so should probably be added to the classic enemies list, along with savage humanoids, bandits and slavers. Another common bit is the assassination attempt on the PCs. The leaders of the Grand Alliance are worried that the PCs are 'getting too close to the truth' so they send assassins after them. Obviously the attempt fails and the PCs find a useful clue on the bodies of the would be killers. [/QUOTE]
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