Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Archetypal D&D Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5161021" data-attributes="member: 4937"><p>I think Doug has the overall outline in one.</p><p></p><p>The first adventure always has the PC's in a tavern or inn. Historically, the PC's hear about some nearby place where alot of treasure is to be had, and despite the fact that there are many NPC's of higher level in the town, none of them have at any time in the past few centuries ever decided to go claim for themselves what a band of 1st level characters can do. Lately this trope is being replaced by the PC's are in the middle of a festival when monsters attack them. Frankly, I've done both.</p><p></p><p>The first adventure usually involves the PC's finding some clue that hints at a larger conspiracy. The second adventure usually starts with the need to rescue some innocents, who have been taken as slaves/sacrifices/food by the cultists who were behind the events in adventure #1. When the PC's catch up to these evil doers, they discover the tip of the larger conspiracy hinted at in the first adventure. At this point, campaigns tend to split into one of two molds. Either they become mega-dungeon modules centered around the exploration of some multilevel hodgepodge of every possible underground setting (caves, mines, dungeons, underground city, catacombs, etc.) or else they turn into adventure paths where the PC's are thereafter chasing down the boss of each adventures end boss.</p><p></p><p>Somewhere around the mid-levels, there will be a city adventure/political intruige revolving around a 'who done it mystery' where the murderer is the boss of the previous endboss. When well done, this is often a 'Scooby Doo' plot, where the person who did it turns out to be some seemingly unimportant NPC introduced in the first adventure.</p><p></p><p>After that, the PC's will learn that the evil cultists headquarters is in some exotic location surrounded by forbidding wilderness, so the PC's head off on some wilderness slog because if they don't do it now, they'll soon be sufficiently high of a level to render travel more or less irrelevant.</p><p></p><p>And after that Doug is absolutely spot on about the reveal of the extraplanar bad guy pulling the strings and the need for the lost MacGuffin of Many Parts and how the rest of the game plays out. </p><p></p><p>The thing that I think should be emphasised is exactly how well all of this works, how adaptable it is, how easily it can be reskinned, and how long it takes to get tired of the basic concept. To a novice DM, I'd absolutely suggest going with some paint-by-numbers plot like this as his starting campaign to learn the ropes before trying something more novel. Heck, I've been doing this for 25 years, and my latest campaign boiled down to its essentials looks alot like the above summary.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5161021, member: 4937"] I think Doug has the overall outline in one. The first adventure always has the PC's in a tavern or inn. Historically, the PC's hear about some nearby place where alot of treasure is to be had, and despite the fact that there are many NPC's of higher level in the town, none of them have at any time in the past few centuries ever decided to go claim for themselves what a band of 1st level characters can do. Lately this trope is being replaced by the PC's are in the middle of a festival when monsters attack them. Frankly, I've done both. The first adventure usually involves the PC's finding some clue that hints at a larger conspiracy. The second adventure usually starts with the need to rescue some innocents, who have been taken as slaves/sacrifices/food by the cultists who were behind the events in adventure #1. When the PC's catch up to these evil doers, they discover the tip of the larger conspiracy hinted at in the first adventure. At this point, campaigns tend to split into one of two molds. Either they become mega-dungeon modules centered around the exploration of some multilevel hodgepodge of every possible underground setting (caves, mines, dungeons, underground city, catacombs, etc.) or else they turn into adventure paths where the PC's are thereafter chasing down the boss of each adventures end boss. Somewhere around the mid-levels, there will be a city adventure/political intruige revolving around a 'who done it mystery' where the murderer is the boss of the previous endboss. When well done, this is often a 'Scooby Doo' plot, where the person who did it turns out to be some seemingly unimportant NPC introduced in the first adventure. After that, the PC's will learn that the evil cultists headquarters is in some exotic location surrounded by forbidding wilderness, so the PC's head off on some wilderness slog because if they don't do it now, they'll soon be sufficiently high of a level to render travel more or less irrelevant. And after that Doug is absolutely spot on about the reveal of the extraplanar bad guy pulling the strings and the need for the lost MacGuffin of Many Parts and how the rest of the game plays out. The thing that I think should be emphasised is exactly how well all of this works, how adaptable it is, how easily it can be reskinned, and how long it takes to get tired of the basic concept. To a novice DM, I'd absolutely suggest going with some paint-by-numbers plot like this as his starting campaign to learn the ropes before trying something more novel. Heck, I've been doing this for 25 years, and my latest campaign boiled down to its essentials looks alot like the above summary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Archetypal D&D Campaign
Top