Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Archivist is neat!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kunimatyu" data-source="post: 2676381" data-attributes="member: 22057"><p>Assuming I ever get to play in a campaign as opposed to running one, I'm really psyched about getting to play an Archivist, one of the new base classes from Heroes of Horror. Why, you ask? Because the in-character dynamics and out-of-character gameplay mechanics work so well together. For those who haven't looked at the Archivist, the neat thing about them is that they're a divine spellcaster that casts using a prayerbook(think wizard's spellbook) but can cast from any divine list. They're considerably weaker than a cleric, and only automatically gain 2 spells from the cleric list per level, but they can cast Cleric spells, Druid spells, Paladin spells, weird Cleric domain spells, etc etc.</p><p></p><p>Sounds powerful? It is. But there's a catch. In order to get all of those neat divine spells, you have to find divine scrolls, then copy them into your spellbook. Here's what would happen in actual play: the archivist's player would scour the Complete books, maybe others, for interesting cleric domains granting atypical spells (Force domain from Tharizdun for Magic Missile, for instance). Here's the cool bit: once the archivist's player finds all these neat domains, he's going to have his character actively look for these scraps of forbidden divine lore from various and sundry cults, hidden ruins, etc etc. <em>Which is exactly what an Archivist's purpose is</em>. Additionally, if the DM doesn't want the archivist to, say, be able to get Magic Missle, well, the archivist won't find that scroll.</p><p></p><p>Really cool class.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 2676381, member: 22057"] Assuming I ever get to play in a campaign as opposed to running one, I'm really psyched about getting to play an Archivist, one of the new base classes from Heroes of Horror. Why, you ask? Because the in-character dynamics and out-of-character gameplay mechanics work so well together. For those who haven't looked at the Archivist, the neat thing about them is that they're a divine spellcaster that casts using a prayerbook(think wizard's spellbook) but can cast from any divine list. They're considerably weaker than a cleric, and only automatically gain 2 spells from the cleric list per level, but they can cast Cleric spells, Druid spells, Paladin spells, weird Cleric domain spells, etc etc. Sounds powerful? It is. But there's a catch. In order to get all of those neat divine spells, you have to find divine scrolls, then copy them into your spellbook. Here's what would happen in actual play: the archivist's player would scour the Complete books, maybe others, for interesting cleric domains granting atypical spells (Force domain from Tharizdun for Magic Missile, for instance). Here's the cool bit: once the archivist's player finds all these neat domains, he's going to have his character actively look for these scraps of forbidden divine lore from various and sundry cults, hidden ruins, etc etc. [I]Which is exactly what an Archivist's purpose is[/I]. Additionally, if the DM doesn't want the archivist to, say, be able to get Magic Missle, well, the archivist won't find that scroll. Really cool class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Archivist is neat!
Top