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*Dungeons & Dragons
The Arctic Campaign and 5th edition
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<blockquote data-quote="I'm A Banana" data-source="post: 6544899" data-attributes="member: 2067"><p>What Frostburn has is a good amount of variety. It's designed with the idea of a cold-environment campaign in mind - class options, race options, varied terrain types, locations, plot ideas, all that noise. It's a nice resource when you're looking to include a lot of additional options and thinking about the arctic campaign as a whole, with cities and dungeons, rather than as a brief expedition to the frigid wastes. It's not perfect, but it is a much better starting point than the anemic DMG lists. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>You've got a bit of an entropy/order thing going on here (cold is the natural state of things if you wait; fire consumes and might run out), which is pretty cool!</p><p></p><p></p><p></p><p>I wonder...herding caribou, hunting whales, ice fishing...these are all things that normal people who live near the poles do for hours outside. Clothes made of the pelts of arctic critters are pretty dang insulating, you rub some whale blubber on your skin, don a pair of snowblindness shades, and you're good to go for the day. Characters in this setting who know Survival probably know how to make igloos. Natives can probably get along pretty well in the wild, even at exceptional temperatures, barring disastrous weather or being unprepared. </p><p></p><p>Which isn't to say that hunting a yeti or a dragon would necessarily be an easy thing. I'd bet that intelligent aggressors would be well-acquinted with the various structures that those who need heat would have to erect -- if you didn't want to have to hop out of your seal-skin sleeping bag and fight steaming in  your skivvies, you might need to make a few false igloos or figure out how to blend in perfectly with the night-swaddled snow.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6544899, member: 2067"] What Frostburn has is a good amount of variety. It's designed with the idea of a cold-environment campaign in mind - class options, race options, varied terrain types, locations, plot ideas, all that noise. It's a nice resource when you're looking to include a lot of additional options and thinking about the arctic campaign as a whole, with cities and dungeons, rather than as a brief expedition to the frigid wastes. It's not perfect, but it is a much better starting point than the anemic DMG lists. :) You've got a bit of an entropy/order thing going on here (cold is the natural state of things if you wait; fire consumes and might run out), which is pretty cool! I wonder...herding caribou, hunting whales, ice fishing...these are all things that normal people who live near the poles do for hours outside. Clothes made of the pelts of arctic critters are pretty dang insulating, you rub some whale blubber on your skin, don a pair of snowblindness shades, and you're good to go for the day. Characters in this setting who know Survival probably know how to make igloos. Natives can probably get along pretty well in the wild, even at exceptional temperatures, barring disastrous weather or being unprepared. Which isn't to say that hunting a yeti or a dragon would necessarily be an easy thing. I'd bet that intelligent aggressors would be well-acquinted with the various structures that those who need heat would have to erect -- if you didn't want to have to hop out of your seal-skin sleeping bag and fight steaming in your skivvies, you might need to make a few false igloos or figure out how to blend in perfectly with the night-swaddled snow. [/QUOTE]
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