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General Tabletop Discussion
*Dungeons & Dragons
The Arctic Campaign and 5th edition
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<blockquote data-quote="jgsugden" data-source="post: 6545044" data-attributes="member: 2629"><p>A good foreign setting is 90% flavor, 10% function. If you add too many mechanics, you'll end up in the sad realm of Dungeons and Accounting that appears when you give the players too many chores while they play. </p><p></p><p>If you want to show them how harsh the artic world is, make them prepare for their first journey into the cold. This is the time to make them think about what they need to do to survive the bitter cold and storms - and then get past it by giving them a route to deal with the cold. Giving them low powered magic items that allow them to survive temperatures down to -50, access to rituals that protect them from the cold, etc... will do the trick. Then, let the PCs see how others suffer from the cold, but don't force them to deal with it in detail... Not only does this avoid the tediousness of dealing with this stuff, it makes them feel heroic and 'above the common person' because they have something that sets them above others.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6545044, member: 2629"] A good foreign setting is 90% flavor, 10% function. If you add too many mechanics, you'll end up in the sad realm of Dungeons and Accounting that appears when you give the players too many chores while they play. If you want to show them how harsh the artic world is, make them prepare for their first journey into the cold. This is the time to make them think about what they need to do to survive the bitter cold and storms - and then get past it by giving them a route to deal with the cold. Giving them low powered magic items that allow them to survive temperatures down to -50, access to rituals that protect them from the cold, etc... will do the trick. Then, let the PCs see how others suffer from the cold, but don't force them to deal with it in detail... Not only does this avoid the tediousness of dealing with this stuff, it makes them feel heroic and 'above the common person' because they have something that sets them above others. [/QUOTE]
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Community
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The Arctic Campaign and 5th edition
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