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The Arctic Campaign and 5th edition
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<blockquote data-quote="Minigiant" data-source="post: 6545072" data-attributes="member: 63508"><p>D&D is mainly an adventure game with combat. And D&D rewards surviving adventurers handsomely. So they will often be fully prepared 90% of the time. They can afford the food, shelter, and tools needed. They can also afford to guzzle potions to magically fortify themselves.</p><p></p><p>But if an orc shaman lightning bolts your rogue and you have to retreat, you might lose the supplies he or she was carrying and maybe so or yours as you drag them off to safety.</p><p>And wights might pop up under the spot you choose to camp and you have to kill them too.</p><p>Then a snow fey might offer a boon and save the group some food in her magically sustained springtime oasis. Oops you did something wrong and are cursed as a snow wendigo. </p><p></p><p>D&D is an adventure game where PCs are heroes. Survival issues should be minor except when things go bad or when things started bad (typically that's why they sent the PCs). But how bad it could be should be informed early as it drastically changes how the campaign goes. You have to inform the players that they should avoid losing the gear at all costs.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6545072, member: 63508"] D&D is mainly an adventure game with combat. And D&D rewards surviving adventurers handsomely. So they will often be fully prepared 90% of the time. They can afford the food, shelter, and tools needed. They can also afford to guzzle potions to magically fortify themselves. But if an orc shaman lightning bolts your rogue and you have to retreat, you might lose the supplies he or she was carrying and maybe so or yours as you drag them off to safety. And wights might pop up under the spot you choose to camp and you have to kill them too. Then a snow fey might offer a boon and save the group some food in her magically sustained springtime oasis. Oops you did something wrong and are cursed as a snow wendigo. D&D is an adventure game where PCs are heroes. Survival issues should be minor except when things go bad or when things started bad (typically that's why they sent the PCs). But how bad it could be should be informed early as it drastically changes how the campaign goes. You have to inform the players that they should avoid losing the gear at all costs. [/QUOTE]
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