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General Tabletop Discussion
*Dungeons & Dragons
The Aristocrat as a viable PC class
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 79754" data-attributes="member: 546"><p>Here's a stab at making the Aristocrat a more full-fledged PC class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>TOTALLY REVISED VERSION!!!</p><p>_________________________________</p><p></p><p>NOBLE</p><p>The noble is numbered among the wealthy and</p><p>powerful in the world.</p><p> This class may only be taken as a 1st level</p><p>character.</p><p></p><p>Ability Score Modifications: +2 Cha, -2 Str</p><p>Hit Die: d8</p><p>BAB: As Aristocrat.</p><p>Saving Throws: Will good; Fortitude/Reflex</p><p>poor.</p><p></p><p>Starting Equipment: 1,000 gp in wardrobe and</p><p>1,000 gp in jewelry. You may freely designate</p><p>the specifics of these items. You also receive</p><p>1,000 gp in arms and/or armor, but these must</p><p>be of masterwork quality (+300 gp to item cost).</p><p>If these items are sold without immediately</p><p>obtaining suitable replacements, your reputation</p><p>goes down and you suffer a -4 penalty to all</p><p>Charisma-based checks until the items are</p><p>replaced.</p><p>Starting Wealth: Charisma modifier x 100 gp.</p><p>This represents your current month’s allowance</p><p>plus any savings.</p><p>Wealth after Start: You receive a monthly</p><p>allowance equal to character level x 100 gp.</p><p></p><p>Class Skills: Appraise (Int), Bluff (Cha),</p><p>Diplomacy (Cha), Disguise (Cha), Forgery (Int),</p><p>Gather Information (Cha), Handle Animal</p><p>(Cha), Innuendo (Wis), Intimidate (Cha),</p><p>Knowledge (all skills taken individually) (Int),</p><p>Listen (Wis), Perform (Cha), Read Lips (Int,</p><p>exclusive skill), Ride (Dex), Sense Motive</p><p>(Wis), Speak Language (Int), Spot (Wis), Swim</p><p>(Str), and Wilderness Lore (Wis).</p><p></p><p>Skill Points at 1st Level: (6 + Int modifier) x 4.</p><p>Skill Points At Each Additional Level: 6 + Int</p><p>modifier.</p><p></p><p>Weapon and Armor Proficiency: As fighter.</p><p></p><p>Bonus Style Feat: At 1st level, choose one style</p><p>feat. At level 2 and every even level thereafter,</p><p>select another style bonus feat. </p><p></p><p>Call in a Favor [Style]</p><p>Benefit: Once per game week, you may call in a</p><p>favor from a friend or contact for equipment,</p><p>information or lodging. </p><p>Special: You may take this feat multiple times;</p><p>each time it applies to a new friend or contact.</p><p></p><p>Charlatan [Style]</p><p>Benefit: +2 to Bluff and Disguise checks.</p><p></p><p>Fortunate [Style]</p><p>Benefit: Each level you get an extra 1d4 luck</p><p>points.</p><p></p><p>Great Leadership [Style]</p><p>Prerequisite: 6th level, Leadership.</p><p>Benefit: You add double your Charisma</p><p>modifier (if positive) to your Leadership score.</p><p></p><p>Leadership [Style]</p><p>Prerequisite: 6th level.</p><p>Benefit: See DMG.</p><p>Special: You may take this feat multiple times;</p><p>each time it provides an additional cohort and</p><p>followers and adds +1 to your Leadership score.</p><p></p><p>The Look [Style]</p><p>You know how to get what you want with your</p><p>looks.</p><p>Prerequisite: Cha 13+.</p><p>Benefit: You gain a +1 bonus to all</p><p>Charisma-based skill checks; this bonus</p><p>increases to +2 against the opposite sex.</p><p></p><p>Luck of Heroes [Style]</p><p>Benefit: +1 luck bonus to all saving throws.</p><p></p><p>Persuasive [Style]</p><p>Benefit: +2 to Bluff and Intimidate checks.</p><p></p><p>Silver Palm [Style]</p><p>Benefit: +2 bonus to Appraise and Bluff checks.</p><p></p><p>Skill Emphasis: Style [Style]</p><p>Benefit: +3 bonus to one Charisma-based skill.</p><p>Special: You may take this feat multiple times;</p><p>each time it applies to a new skill.</p><p></p><p>Smooth Talk [Style]</p><p>Benefit: +2 bonus to Bluff and Sense Motive</p><p>checks.</p><p></p><p>Trustworthy [Style]</p><p>Benefit: +2 to Diplomacy and Gather</p><p>Information checks.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 79754, member: 546"] Here's a stab at making the Aristocrat a more full-fledged PC class. :D TOTALLY REVISED VERSION!!! _________________________________ NOBLE The noble is numbered among the wealthy and powerful in the world. This class may only be taken as a 1st level character. Ability Score Modifications: +2 Cha, -2 Str Hit Die: d8 BAB: As Aristocrat. Saving Throws: Will good; Fortitude/Reflex poor. Starting Equipment: 1,000 gp in wardrobe and 1,000 gp in jewelry. You may freely designate the specifics of these items. You also receive 1,000 gp in arms and/or armor, but these must be of masterwork quality (+300 gp to item cost). If these items are sold without immediately obtaining suitable replacements, your reputation goes down and you suffer a -4 penalty to all Charisma-based checks until the items are replaced. Starting Wealth: Charisma modifier x 100 gp. This represents your current month’s allowance plus any savings. Wealth after Start: You receive a monthly allowance equal to character level x 100 gp. Class Skills: Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Innuendo (Wis), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Read Lips (Int, exclusive skill), Ride (Dex), Sense Motive (Wis), Speak Language (Int), Spot (Wis), Swim (Str), and Wilderness Lore (Wis). Skill Points at 1st Level: (6 + Int modifier) x 4. Skill Points At Each Additional Level: 6 + Int modifier. Weapon and Armor Proficiency: As fighter. Bonus Style Feat: At 1st level, choose one style feat. At level 2 and every even level thereafter, select another style bonus feat. Call in a Favor [Style] Benefit: Once per game week, you may call in a favor from a friend or contact for equipment, information or lodging. Special: You may take this feat multiple times; each time it applies to a new friend or contact. Charlatan [Style] Benefit: +2 to Bluff and Disguise checks. Fortunate [Style] Benefit: Each level you get an extra 1d4 luck points. Great Leadership [Style] Prerequisite: 6th level, Leadership. Benefit: You add double your Charisma modifier (if positive) to your Leadership score. Leadership [Style] Prerequisite: 6th level. Benefit: See DMG. Special: You may take this feat multiple times; each time it provides an additional cohort and followers and adds +1 to your Leadership score. The Look [Style] You know how to get what you want with your looks. Prerequisite: Cha 13+. Benefit: You gain a +1 bonus to all Charisma-based skill checks; this bonus increases to +2 against the opposite sex. Luck of Heroes [Style] Benefit: +1 luck bonus to all saving throws. Persuasive [Style] Benefit: +2 to Bluff and Intimidate checks. Silver Palm [Style] Benefit: +2 bonus to Appraise and Bluff checks. Skill Emphasis: Style [Style] Benefit: +3 bonus to one Charisma-based skill. Special: You may take this feat multiple times; each time it applies to a new skill. Smooth Talk [Style] Benefit: +2 bonus to Bluff and Sense Motive checks. Trustworthy [Style] Benefit: +2 to Diplomacy and Gather Information checks. [/QUOTE]
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