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The army behind the army
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<blockquote data-quote="Celebrim" data-source="post: 5970957" data-attributes="member: 4937"><p>To a certain extent, that's my point - though you seem to be looking at primarily the non-logistics side of the equation. </p><p></p><p>If in fact the rules of the world don't favor big battalions, then long ago - long before the player characters showed up - such a world would have ceased to bother with the enormous expense of big battalions with their necessary baggage trains, foraging parties, and system of depots. In a world were armies don't work, and are defeated and defeatable by small units of heroes, you don't bother levying armies or paying for them. What would be the point?</p><p></p><p>On such a world, battles featuring more than a hundred on a side would be rare events, and battles involving a handful would be considered sufficient to settle the fate of mighty empires. There might be in such empires armed bureacrats of various sorts - tax collectors and thief takers for example - but those you'd never send in to the field to do battle.</p><p></p><p>On such a world, logistics are a moot point, and it is not studied. Bean counters have no role in the maintenance of an army. Transport? Teleportation or flying carpet. Baggage? Bag of Holding or Portable Hole. Food supply? Create food and water solves most problems, but the demands of the 'army' (such as it is) can easily be met by raiding a single inn on the way - with or without the hostler's cooperation. Sanitation? Purify food and water and Cure Disease solves all. In short, in such a world where truly fortune favors the brave and not the numerous and well equipped, then there aren't armies, castles, or seige weapons and the entire history of military invention is irrelevant.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5970957, member: 4937"] To a certain extent, that's my point - though you seem to be looking at primarily the non-logistics side of the equation. If in fact the rules of the world don't favor big battalions, then long ago - long before the player characters showed up - such a world would have ceased to bother with the enormous expense of big battalions with their necessary baggage trains, foraging parties, and system of depots. In a world were armies don't work, and are defeated and defeatable by small units of heroes, you don't bother levying armies or paying for them. What would be the point? On such a world, battles featuring more than a hundred on a side would be rare events, and battles involving a handful would be considered sufficient to settle the fate of mighty empires. There might be in such empires armed bureacrats of various sorts - tax collectors and thief takers for example - but those you'd never send in to the field to do battle. On such a world, logistics are a moot point, and it is not studied. Bean counters have no role in the maintenance of an army. Transport? Teleportation or flying carpet. Baggage? Bag of Holding or Portable Hole. Food supply? Create food and water solves most problems, but the demands of the 'army' (such as it is) can easily be met by raiding a single inn on the way - with or without the hostler's cooperation. Sanitation? Purify food and water and Cure Disease solves all. In short, in such a world where truly fortune favors the brave and not the numerous and well equipped, then there aren't armies, castles, or seige weapons and the entire history of military invention is irrelevant. [/QUOTE]
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