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The Art and Science of Worldbuilding For Gameplay [+]
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<blockquote data-quote="aco175" data-source="post: 9140224" data-attributes="member: 27385"><p>I play a modified FR world where a lot of the background is already made. I tend to develop a shell of the campaign like an outline and come up with a few hooks for a few ideas on starter things and see where the players take it. I might have a loose idea of a couple bad guys they will meet but not the BBEG overlord. Some of the threat develops along the way and some tends to be forced upon the PCs. I tend to develop in story arcs where a part of the campaign is levels 1-5 and another part is levels 5-8 where things start to open up. Level 9-12 arc is with a main bad guy or the BBEG since my campaigns do not last much longer than this. </p><p></p><p>One campaign had the Phandelver campaign for levels 1-5 and then ended with a few choices for where to go next. The group chose to help Gungren with a problem in the mines for a few levels but the other problem with giants in the mountains started raiding farms since the PCs did not go there. The other frenemy adventuring group tried to deal with it but were overwhelmed and blamed the PCs. Level 8-11 had the PCs dealing with this threat or going after an evil cleric of the plague goddess. They went after the cleric since a PC had ties with a NPC being poisoned and the giant threat became larger until they had to deal with a tribe of giants coming after Phandalin itself. I think the PCs were level 12-13 when they finished up taking out the leader of the giants. </p><p></p><p>If a PC dies, which is rare in my group, the others might continue and find a new PC in the next town or rescue on in a dungeon or something equally far-fetched. We have also ended campaigns when a member has a problem. The last campaign ended when my son went off to college and now we started a new one with 1st level PCs again.</p></blockquote><p></p>
[QUOTE="aco175, post: 9140224, member: 27385"] I play a modified FR world where a lot of the background is already made. I tend to develop a shell of the campaign like an outline and come up with a few hooks for a few ideas on starter things and see where the players take it. I might have a loose idea of a couple bad guys they will meet but not the BBEG overlord. Some of the threat develops along the way and some tends to be forced upon the PCs. I tend to develop in story arcs where a part of the campaign is levels 1-5 and another part is levels 5-8 where things start to open up. Level 9-12 arc is with a main bad guy or the BBEG since my campaigns do not last much longer than this. One campaign had the Phandelver campaign for levels 1-5 and then ended with a few choices for where to go next. The group chose to help Gungren with a problem in the mines for a few levels but the other problem with giants in the mountains started raiding farms since the PCs did not go there. The other frenemy adventuring group tried to deal with it but were overwhelmed and blamed the PCs. Level 8-11 had the PCs dealing with this threat or going after an evil cleric of the plague goddess. They went after the cleric since a PC had ties with a NPC being poisoned and the giant threat became larger until they had to deal with a tribe of giants coming after Phandalin itself. I think the PCs were level 12-13 when they finished up taking out the leader of the giants. If a PC dies, which is rare in my group, the others might continue and find a new PC in the next town or rescue on in a dungeon or something equally far-fetched. We have also ended campaigns when a member has a problem. The last campaign ended when my son went off to college and now we started a new one with 1st level PCs again. [/QUOTE]
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