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The Art and Science of Worldbuilding For Gameplay [+]
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<blockquote data-quote="MGibster" data-source="post: 9141404" data-attributes="member: 4534"><p>When it comes to a setting for a role playing <strong>game</strong>, playability is paramount as far as I'm concerned. As you wrote, it's got to be designed with adventure in mind. One of my favorite settings of any RPG is the one for <em>Blue Planet</em>. It's got a lot of interesting political and social events going on, there's a whole planet to explore, and it's extremely well written. The biggest problem I have with it is that the authors' do not provide the reader with any sort of framework for a campaign. What do you do? Anything you want of course. But like a kid in a candy store, it's hard to make a choice. </p><p></p><p>One of my mantras is to avoid over design. Do I really need to consider all the holidays and religious services offered by a the Church of Esoteric Eroticism? No. Not unless it's something that's likely to come up in play. Don't spend a lot of time on things your players are unlikely to be interested in. If the religious services are going to be important to an adventure you're working on, then by all means provide some more detail but spend your time working on something else.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9141404, member: 4534"] When it comes to a setting for a role playing [B]game[/B], playability is paramount as far as I'm concerned. As you wrote, it's got to be designed with adventure in mind. One of my favorite settings of any RPG is the one for [I]Blue Planet[/I]. It's got a lot of interesting political and social events going on, there's a whole planet to explore, and it's extremely well written. The biggest problem I have with it is that the authors' do not provide the reader with any sort of framework for a campaign. What do you do? Anything you want of course. But like a kid in a candy store, it's hard to make a choice. One of my mantras is to avoid over design. Do I really need to consider all the holidays and religious services offered by a the Church of Esoteric Eroticism? No. Not unless it's something that's likely to come up in play. Don't spend a lot of time on things your players are unlikely to be interested in. If the religious services are going to be important to an adventure you're working on, then by all means provide some more detail but spend your time working on something else. [/QUOTE]
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