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The Art and Science of Worldbuilding For Gameplay [+]
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<blockquote data-quote="gamerprinter" data-source="post: 9142452" data-attributes="member: 50895"><p>I'm working on a Starfinder 3PP setting, since I cannot use the Pact Worlds in my products. T. H. Gulliver, author of Dead in Space, anthology of Spelljammer one-shots with horror themes, that I published, created the basics and brief history of a background setting for his one-shots. I've since expanded on it. Earth was homeworld of humanity, until the Earth made itself aware, a living deity, and was demanding an expulsion of humans or face ecological damage. Under the power of MegaCorps, humanity settled the nearest 13 inhabitable worlds, in a region we call Corporate Space. The worker class under many MegaCorp worlds revolted, and began a movement to funding Generational Colony ships to take large populations of the various factions to settle worlds in deeper space beyond, now called Colonial Space. While several of the colonies are advanced, large population centers rivaling the worlds of Corporate Space, most are in various stages of colonial development. Dozens of star systems have been colonized. 20 years ago, an alien species began a war against one of the furthest established colonies. A cry for help alerted the most established colonies to send vessels and military forces to engage with this alien specie incursion. The less established colonies sent troops. The aliens were driven away. Suddenly the united independent colonies decided to form a confederacy for defense and limited government maintaining automy, yet sending representatives to the colonial capital - as many of the colonies were a spectrum of every kind of government. Many alien species are allies and trading partners with the Colonialists.</p><p></p><p>With that starting point and brief history, my plan is to create Mini-Setting Guides, one star system at a time (with stat block from my The Planet Builder supplement). The stat block covers the system star in detail, along with every planet in order from star outward, each planet's moons, asteroid belts to the kuiper belt. The major, most inhabitable or other notable planets or moons of the system get a planetary map. If settled, it includes a city map (or mine operation, etc.). Then 2 or 3 major locations at encounter scale, usually one as more wilderness region. I would include any unique equipment, vehicles, star ships, military forces, pirates, factions, and monsters unique to the area. A colony's history, current governments, alliances, hostilities, in some cases religions are included with each mini-guide. Currently working on the Colonial Space version and update to Starfinder, my Kaidan setting of Japanese Horror.</p><p></p><p>There's no implied adventure. There are locations that could fit a potential adventure provided, but simply as suggestions - up to the GM on how best to use the content. At least this is my planned creation of my Starfinder setting series. (Apologies, for the 'too much information', but I find it easier to explain how I do things, by how I'm actually doing it now...)</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 9142452, member: 50895"] I'm working on a Starfinder 3PP setting, since I cannot use the Pact Worlds in my products. T. H. Gulliver, author of Dead in Space, anthology of Spelljammer one-shots with horror themes, that I published, created the basics and brief history of a background setting for his one-shots. I've since expanded on it. Earth was homeworld of humanity, until the Earth made itself aware, a living deity, and was demanding an expulsion of humans or face ecological damage. Under the power of MegaCorps, humanity settled the nearest 13 inhabitable worlds, in a region we call Corporate Space. The worker class under many MegaCorp worlds revolted, and began a movement to funding Generational Colony ships to take large populations of the various factions to settle worlds in deeper space beyond, now called Colonial Space. While several of the colonies are advanced, large population centers rivaling the worlds of Corporate Space, most are in various stages of colonial development. Dozens of star systems have been colonized. 20 years ago, an alien species began a war against one of the furthest established colonies. A cry for help alerted the most established colonies to send vessels and military forces to engage with this alien specie incursion. The less established colonies sent troops. The aliens were driven away. Suddenly the united independent colonies decided to form a confederacy for defense and limited government maintaining automy, yet sending representatives to the colonial capital - as many of the colonies were a spectrum of every kind of government. Many alien species are allies and trading partners with the Colonialists. With that starting point and brief history, my plan is to create Mini-Setting Guides, one star system at a time (with stat block from my The Planet Builder supplement). The stat block covers the system star in detail, along with every planet in order from star outward, each planet's moons, asteroid belts to the kuiper belt. The major, most inhabitable or other notable planets or moons of the system get a planetary map. If settled, it includes a city map (or mine operation, etc.). Then 2 or 3 major locations at encounter scale, usually one as more wilderness region. I would include any unique equipment, vehicles, star ships, military forces, pirates, factions, and monsters unique to the area. A colony's history, current governments, alliances, hostilities, in some cases religions are included with each mini-guide. Currently working on the Colonial Space version and update to Starfinder, my Kaidan setting of Japanese Horror. There's no implied adventure. There are locations that could fit a potential adventure provided, but simply as suggestions - up to the GM on how best to use the content. At least this is my planned creation of my Starfinder setting series. (Apologies, for the 'too much information', but I find it easier to explain how I do things, by how I'm actually doing it now...) [/QUOTE]
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