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The Art and Science of Worldbuilding For Gameplay [+]
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<blockquote data-quote="aco175" data-source="post: 9142720" data-attributes="member: 27385"><p>Most everything I spend time developing is tied to the current campaign I'm running so that is campaign notes. It seems that the next campaign can use the same information so that it is also world building. For example, last campaign used the Against the Giants adventure and I placed it near Phandalin. One of the parts involved going to the Starmetal Hills and the fire giant dungeon. I expanded on the paragraph I found online and made some terrain, NPCs, wandering encounters and stats for the Uthgardt barbarians found there. That helped that campaign but I still have it in my new campaign if the PCs want to go that way or if offered something to go there for. </p><p></p><p>I have also taken NPCs and developed them a bit. Some are given a bit of background and motivation but most are given hooks or secrets that can interact with the PCs. Again most is for the current campaign or location the group is in or near. I cannot say that I really think about the guildmaster in the Dales or the cousin of the King of Tethyr. It might be a good thread or webpage where people can create NPCs for places like a Wiki or something. Probably have one someplace.</p></blockquote><p></p>
[QUOTE="aco175, post: 9142720, member: 27385"] Most everything I spend time developing is tied to the current campaign I'm running so that is campaign notes. It seems that the next campaign can use the same information so that it is also world building. For example, last campaign used the Against the Giants adventure and I placed it near Phandalin. One of the parts involved going to the Starmetal Hills and the fire giant dungeon. I expanded on the paragraph I found online and made some terrain, NPCs, wandering encounters and stats for the Uthgardt barbarians found there. That helped that campaign but I still have it in my new campaign if the PCs want to go that way or if offered something to go there for. I have also taken NPCs and developed them a bit. Some are given a bit of background and motivation but most are given hooks or secrets that can interact with the PCs. Again most is for the current campaign or location the group is in or near. I cannot say that I really think about the guildmaster in the Dales or the cousin of the King of Tethyr. It might be a good thread or webpage where people can create NPCs for places like a Wiki or something. Probably have one someplace. [/QUOTE]
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