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The Art and Science of Worldbuilding For Gameplay [+]
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<blockquote data-quote="pemerton" data-source="post: 9143001" data-attributes="member: 42582"><p>The quote you posted doesn't use the word "choice" and says nothing about choices. So I don't really know what you're talking about.</p><p></p><p>I'm not talking about "playstyle" nor "playability". I'm talking about <em>limits on game play</em>. </p><p></p><p>Nor am I arguing against world building. Rather, I'm saying that one point of world building, in the context of RPGing, is to limit game play.</p><p></p><p>For instance, when I build an adventure site for my Torchbearer game, and I specify where the secret entrances are, I'm making it the case that attempts to find secret entrances in other places will fail. One consequence of this is that, if the players want their PCs to get to the other side of the wall that their PCs are in front of, they will have to declare some other sort of action.</p><p></p><p>That's a limit on gameplay. And, again, that's an important part of the point of building the setting in advance. If I didn't want to impose that sort of limit on game play, I would use a different sort of approach to setting (eg I'd use Burning Wheel rather than Torchbearer).</p></blockquote><p></p>
[QUOTE="pemerton, post: 9143001, member: 42582"] The quote you posted doesn't use the word "choice" and says nothing about choices. So I don't really know what you're talking about. I'm not talking about "playstyle" nor "playability". I'm talking about [I]limits on game play[/I]. Nor am I arguing against world building. Rather, I'm saying that one point of world building, in the context of RPGing, is to limit game play. For instance, when I build an adventure site for my Torchbearer game, and I specify where the secret entrances are, I'm making it the case that attempts to find secret entrances in other places will fail. One consequence of this is that, if the players want their PCs to get to the other side of the wall that their PCs are in front of, they will have to declare some other sort of action. That's a limit on gameplay. And, again, that's an important part of the point of building the setting in advance. If I didn't want to impose that sort of limit on game play, I would use a different sort of approach to setting (eg I'd use Burning Wheel rather than Torchbearer). [/QUOTE]
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