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General Tabletop Discussion
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The Art and Science of Worldbuilding For Gameplay [+]
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<blockquote data-quote="pemerton" data-source="post: 9143896" data-attributes="member: 42582"><p>What you quoted didn't start a train. It was part of the discussion that you assert has nothing to do with your comment! Which is consistent with my view that your comment is a non-sequitur.</p><p></p><p>In the sense in which "limits on game play" was introduced by [USER=7016699]@prabe[/USER], one point of world building seems to be to establish such limits. As [USER=7016699]@prabe[/USER] also posted, and I agree with, if those limits are excessive (by the standards, expectations etc of whoever is doing the RPGing) then game play will suffer.</p><p></p><p>Getting the limits right seems to me a major consideration, maybe the pre-eminent consideration, in world building for RPG playability. [USER=6785785]@hawkeyefan[/USER] has given some examples that illustrate world building that pays due regard to this consideration.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9143896, member: 42582"] What you quoted didn't start a train. It was part of the discussion that you assert has nothing to do with your comment! Which is consistent with my view that your comment is a non-sequitur. In the sense in which "limits on game play" was introduced by [USER=7016699]@prabe[/USER], one point of world building seems to be to establish such limits. As [USER=7016699]@prabe[/USER] also posted, and I agree with, if those limits are excessive (by the standards, expectations etc of whoever is doing the RPGing) then game play will suffer. Getting the limits right seems to me a major consideration, maybe the pre-eminent consideration, in world building for RPG playability. [USER=6785785]@hawkeyefan[/USER] has given some examples that illustrate world building that pays due regard to this consideration. [/QUOTE]
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